Part 1
Part 2
Part 3
Part 5
Description
The global market for Gamepad was valued at US$ 5100 million in the year 2024 and is projected to reach a revised size of US$ 10930 million by 2031, growing at a CAGR of 11.7% during the forecast period. A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Gamepad Market Size
M= millions and B=billions
Global 5 largest manufacturers of Gamepad are Sony, Microsoft, Logitech, BEITONG and Razer, which make up about 47%. North America is the largest market, with a share over 34%. In terms of product type, PC Gamepad occupies the largest share of the total market, over 60%. And in terms of application, the largest application is Game Console, followed by PC and Smart TV. Report Scope This report aims to provide a comprehensive presentation of the global market for Gamepad, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gamepad. The Gamepad market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gamepad market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the Gamepad manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Report Metric
Details
Report Title
Global Gamepad Market Research Report 2025
Forecasted Market Size in 2031
US$ 10930 million
CAGR(2025-2031)
11.7%
Market Size Available for Years
2020-2031
Global Gamepad Companies Covered
Microsoft, Sony, Razer, BEITONG, Logitech, Flydigi, Dashine Electronics, Thunderobot, GameSir, Shenzhen Yuyuanxin Electronic Technology Co., Ltd., Thrustmaster, Shenzhen Pxn Electronics Technology Co., Ltd., Nintendo, 8BitDo
Global Gamepad Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gamepad Market, Segment by Type
PC Gamepad
Mobile Phone Gamepad
Universal Gamepad
Global Gamepad Market, Segment by Application
Game Console
PC
Smart Phone
Smart TV
Automobile
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Core Chapters Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Detailed analysis of Gamepad manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 3: Sales, revenue of Gamepad in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 9: The main points and conclusions of the report.
Table of Contents
1 Gamepad Market Overview
1.1 Product Definition
1.2 Gamepad by Type
1.2.1 Global Gamepad Market Value Comparison by Type (2024 VS 2031)
1.2.2 PC Gamepad
1.2.3 Mobile Phone Gamepad
1.2.4 Universal Gamepad
1.3 Gamepad by Application
1.3.1 Global Gamepad Market Value by Application (2024 VS 2031)
1.3.2 Game Console
1.3.3 PC
1.3.4 Smart Phone
1.3.5 Smart TV
1.3.6 Automobile
1.4 Global Gamepad Market Size Estimates and Forecasts
1.4.1 Global Gamepad Revenue 2020-2031
1.4.2 Global Gamepad Sales 2020-2031
1.4.3 Global Gamepad Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Gamepad Market Competition by Manufacturers
2.1 Global Gamepad Sales Market Share by Manufacturers (2020-2025)
2.2 Global Gamepad Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Gamepad Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Gamepad, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Gamepad, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gamepad, Product Type & Application
2.7 Global Key Manufacturers of Gamepad, Date of Enter into This Industry
2.8 Global Gamepad Market Competitive Situation and Trends
2.8.1 Global Gamepad Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Gamepad Players Market Share by Revenue
2.8.3 Global Gamepad Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Gamepad Market Scenario by Region
3.1 Global Gamepad Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Gamepad Sales by Region: 2020-2031
3.2.1 Global Gamepad Sales by Region: 2020-2025
3.2.2 Global Gamepad Sales by Region: 2026-2031
3.3 Global Gamepad Revenue by Region: 2020-2031
3.3.1 Global Gamepad Revenue by Region: 2020-2025
3.3.2 Global Gamepad Revenue by Region: 2026-2031
3.4 North America Gamepad Market Facts & Figures by Country
3.4.1 North America Gamepad Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Gamepad Sales by Country (2020-2031)
3.4.3 North America Gamepad Revenue by Country (2020-2031)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Gamepad Market Facts & Figures by Country
3.5.1 Europe Gamepad Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Gamepad Sales by Country (2020-2031)
3.5.3 Europe Gamepad Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gamepad Market Facts & Figures by Region
3.6.1 Asia Pacific Gamepad Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Gamepad Sales by Region (2020-2031)
3.6.3 Asia Pacific Gamepad Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Gamepad Market Facts & Figures by Country
3.7.1 Latin America Gamepad Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Gamepad Sales by Country (2020-2031)
3.7.3 Latin America Gamepad Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gamepad Market Facts & Figures by Country
3.8.1 Middle East and Africa Gamepad Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Gamepad Sales by Country (2020-2031)
3.8.3 Middle East and Africa Gamepad Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Gamepad Sales by Type (2020-2031)
4.1.1 Global Gamepad Sales by Type (2020-2025)
4.1.2 Global Gamepad Sales by Type (2026-2031)
4.1.3 Global Gamepad Sales Market Share by Type (2020-2031)
4.2 Global Gamepad Revenue by Type (2020-2031)
4.2.1 Global Gamepad Revenue by Type (2020-2025)
4.2.2 Global Gamepad Revenue by Type (2026-2031)
4.2.3 Global Gamepad Revenue Market Share by Type (2020-2031)
4.3 Global Gamepad Price by Type (2020-2031)
5 Segment by Application
5.1 Global Gamepad Sales by Application (2020-2031)
5.1.1 Global Gamepad Sales by Application (2020-2025)
5.1.2 Global Gamepad Sales by Application (2026-2031)
5.1.3 Global Gamepad Sales Market Share by Application (2020-2031)
5.2 Global Gamepad Revenue by Application (2020-2031)
5.2.1 Global Gamepad Revenue by Application (2020-2025)
5.2.2 Global Gamepad Revenue by Application (2026-2031)
5.2.3 Global Gamepad Revenue Market Share by Application (2020-2031)
5.3 Global Gamepad Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Microsoft
6.1.1 Microsoft Company Information
6.1.2 Microsoft Description and Business Overview
6.1.3 Microsoft Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Microsoft Gamepad Product Portfolio
6.1.5 Microsoft Recent Developments/Updates
6.2 Sony
6.2.1 Sony Company Information
6.2.2 Sony Description and Business Overview
6.2.3 Sony Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sony Gamepad Product Portfolio
6.2.5 Sony Recent Developments/Updates
6.3 Razer
6.3.1 Razer Company Information
6.3.2 Razer Description and Business Overview
6.3.3 Razer Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Razer Gamepad Product Portfolio
6.3.5 Razer Recent Developments/Updates
6.4 BEITONG
6.4.1 BEITONG Company Information
6.4.2 BEITONG Description and Business Overview
6.4.3 BEITONG Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.4.4 BEITONG Gamepad Product Portfolio
6.4.5 BEITONG Recent Developments/Updates
6.5 Logitech
6.5.1 Logitech Company Information
6.5.2 Logitech Description and Business Overview
6.5.3 Logitech Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Logitech Gamepad Product Portfolio
6.5.5 Logitech Recent Developments/Updates
6.6 Flydigi
6.6.1 Flydigi Company Information
6.6.2 Flydigi Description and Business Overview
6.6.3 Flydigi Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Flydigi Gamepad Product Portfolio
6.6.5 Flydigi Recent Developments/Updates
6.7 Dashine Electronics
6.7.1 Dashine Electronics Company Information
6.7.2 Dashine Electronics Description and Business Overview
6.7.3 Dashine Electronics Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Dashine Electronics Gamepad Product Portfolio
6.7.5 Dashine Electronics Recent Developments/Updates
6.8 Thunderobot
6.8.1 Thunderobot Company Information
6.8.2 Thunderobot Description and Business Overview
6.8.3 Thunderobot Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Thunderobot Gamepad Product Portfolio
6.8.5 Thunderobot Recent Developments/Updates
6.9 GameSir
6.9.1 GameSir Company Information
6.9.2 GameSir Description and Business Overview
6.9.3 GameSir Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.9.4 GameSir Gamepad Product Portfolio
6.9.5 GameSir Recent Developments/Updates
6.10 Shenzhen Yuyuanxin Electronic Technology Co., Ltd.
6.10.1 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Company Information
6.10.2 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Description and Business Overview
6.10.3 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Product Portfolio
6.10.5 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Recent Developments/Updates
6.11 Thrustmaster
6.11.1 Thrustmaster Company Information
6.11.2 Thrustmaster Description and Business Overview
6.11.3 Thrustmaster Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Thrustmaster Gamepad Product Portfolio
6.11.5 Thrustmaster Recent Developments/Updates
6.12 Shenzhen Pxn Electronics Technology Co., Ltd.
6.12.1 Shenzhen Pxn Electronics Technology Co., Ltd. Company Information
6.12.2 Shenzhen Pxn Electronics Technology Co., Ltd. Description and Business Overview
6.12.3 Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Product Portfolio
6.12.5 Shenzhen Pxn Electronics Technology Co., Ltd. Recent Developments/Updates
6.13 Nintendo
6.13.1 Nintendo Company Information
6.13.2 Nintendo Description and Business Overview
6.13.3 Nintendo Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Nintendo Gamepad Product Portfolio
6.13.5 Nintendo Recent Developments/Updates
6.14 8BitDo
6.14.1 8BitDo Company Information
6.14.2 8BitDo Description and Business Overview
6.14.3 8BitDo Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.14.4 8BitDo Gamepad Product Portfolio
6.14.5 8BitDo Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gamepad Industry Chain Analysis
7.2 Gamepad Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gamepad Production Mode & Process Analysis
7.4 Gamepad Sales and Marketing
7.4.1 Gamepad Sales Channels
7.4.2 Gamepad Distributors
7.5 Gamepad Customer Analysis
8 Gamepad Market Dynamics
8.1 Gamepad Industry Trends
8.2 Gamepad Market Drivers
8.3 Gamepad Market Challenges
8.4 Gamepad Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Table of Figures
List of Tables
Table 1. Global Gamepad Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
Table 2. Global Gamepad Market Value by Application (2024 VS 2031) & (US$ Million)
Table 3. Global Gamepad Market Competitive Situation by Manufacturers in 2024
Table 4. Global Gamepad Sales (K Units) of Key Manufacturers (2020-2025)
Table 5. Global Gamepad Sales Market Share by Manufacturers (2020-2025)
Table 6. Global Gamepad Revenue (US$ Million) by Manufacturers (2020-2025)
Table 7. Global Gamepad Revenue Share by Manufacturers (2020-2025)
Table 8. Global Market Gamepad Average Price (USD/Unit) of Key Manufacturers (2020-2025)
Table 9. Global Key Players of Gamepad, Industry Ranking, 2022 VS 2023 VS 2024
Table 10. Global Key Manufacturers of Gamepad, Manufacturing Sites & Headquarters
Table 11. Global Key Manufacturers of Gamepad, Product Type & Application
Table 12. Global Key Manufacturers of Gamepad, Date of Enter into This Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global Gamepad by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamepad as of 2024)
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global Gamepad Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 17. Global Gamepad Sales by Region (2020-2025) & (K Units)
Table 18. Global Gamepad Sales Market Share by Region (2020-2025)
Table 19. Global Gamepad Sales by Region (2026-2031) & (K Units)
Table 20. Global Gamepad Sales Market Share by Region (2026-2031)
Table 21. Global Gamepad Revenue by Region (2020-2025) & (US$ Million)
Table 22. Global Gamepad Revenue Market Share by Region (2020-2025)
Table 23. Global Gamepad Revenue by Region (2026-2031) & (US$ Million)
Table 24. Global Gamepad Revenue Market Share by Region (2026-2031)
Table 25. North America Gamepad Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 26. North America Gamepad Sales by Country (2020-2025) & (K Units)
Table 27. North America Gamepad Sales by Country (2026-2031) & (K Units)
Table 28. North America Gamepad Revenue by Country (2020-2025) & (US$ Million)
Table 29. North America Gamepad Revenue by Country (2026-2031) & (US$ Million)
Table 30. Europe Gamepad Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 31. Europe Gamepad Sales by Country (2020-2025) & (K Units)
Table 32. Europe Gamepad Sales by Country (2026-2031) & (K Units)
Table 33. Europe Gamepad Revenue by Country (2020-2025) & (US$ Million)
Table 34. Europe Gamepad Revenue by Country (2026-2031) & (US$ Million)
Table 35. Asia Pacific Gamepad Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 36. Asia Pacific Gamepad Sales by Region (2020-2025) & (K Units)
Table 37. Asia Pacific Gamepad Sales by Region (2026-2031) & (K Units)
Table 38. Asia Pacific Gamepad Revenue by Region (2020-2025) & (US$ Million)
Table 39. Asia Pacific Gamepad Revenue by Region (2026-2031) & (US$ Million)
Table 40. Latin America Gamepad Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 41. Latin America Gamepad Sales by Country (2020-2025) & (K Units)
Table 42. Latin America Gamepad Sales by Country (2026-2031) & (K Units)
Table 43. Latin America Gamepad Revenue by Country (2020-2025) & (US$ Million)
Table 44. Latin America Gamepad Revenue by Country (2026-2031) & (US$ Million)
Table 45. Middle East and Africa Gamepad Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 46. Middle East and Africa Gamepad Sales by Country (2020-2025) & (K Units)
Table 47. Middle East and Africa Gamepad Sales by Country (2026-2031) & (K Units)
Table 48. Middle East and Africa Gamepad Revenue by Country (2020-2025) & (US$ Million)
Table 49. Middle East and Africa Gamepad Revenue by Country (2026-2031) & (US$ Million)
Table 50. Global Gamepad Sales (K Units) by Type (2020-2025)
Table 51. Global Gamepad Sales (K Units) by Type (2026-2031)
Table 52. Global Gamepad Sales Market Share by Type (2020-2025)
Table 53. Global Gamepad Sales Market Share by Type (2026-2031)
Table 54. Global Gamepad Revenue (US$ Million) by Type (2020-2025)
Table 55. Global Gamepad Revenue (US$ Million) by Type (2026-2031)
Table 56. Global Gamepad Revenue Market Share by Type (2020-2025)
Table 57. Global Gamepad Revenue Market Share by Type (2026-2031)
Table 58. Global Gamepad Price (USD/Unit) by Type (2020-2025)
Table 59. Global Gamepad Price (USD/Unit) by Type (2026-2031)
Table 60. Global Gamepad Sales (K Units) by Application (2020-2025)
Table 61. Global Gamepad Sales (K Units) by Application (2026-2031)
Table 62. Global Gamepad Sales Market Share by Application (2020-2025)
Table 63. Global Gamepad Sales Market Share by Application (2026-2031)
Table 64. Global Gamepad Revenue (US$ Million) by Application (2020-2025)
Table 65. Global Gamepad Revenue (US$ Million) by Application (2026-2031)
Table 66. Global Gamepad Revenue Market Share by Application (2020-2025)
Table 67. Global Gamepad Revenue Market Share by Application (2026-2031)
Table 68. Global Gamepad Price (USD/Unit) by Application (2020-2025)
Table 69. Global Gamepad Price (USD/Unit) by Application (2026-2031)
Table 70. Microsoft Company Information
Table 71. Microsoft Description and Business Overview
Table 72. Microsoft Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 73. Microsoft Gamepad Product
Table 74. Microsoft Recent Developments/Updates
Table 75. Sony Company Information
Table 76. Sony Description and Business Overview
Table 77. Sony Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 78. Sony Gamepad Product
Table 79. Sony Recent Developments/Updates
Table 80. Razer Company Information
Table 81. Razer Description and Business Overview
Table 82. Razer Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 83. Razer Gamepad Product
Table 84. Razer Recent Developments/Updates
Table 85. BEITONG Company Information
Table 86. BEITONG Description and Business Overview
Table 87. BEITONG Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 88. BEITONG Gamepad Product
Table 89. BEITONG Recent Developments/Updates
Table 90. Logitech Company Information
Table 91. Logitech Description and Business Overview
Table 92. Logitech Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 93. Logitech Gamepad Product
Table 94. Logitech Recent Developments/Updates
Table 95. Flydigi Company Information
Table 96. Flydigi Description and Business Overview
Table 97. Flydigi Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 98. Flydigi Gamepad Product
Table 99. Flydigi Recent Developments/Updates
Table 100. Dashine Electronics Company Information
Table 101. Dashine Electronics Description and Business Overview
Table 102. Dashine Electronics Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 103. Dashine Electronics Gamepad Product
Table 104. Dashine Electronics Recent Developments/Updates
Table 105. Thunderobot Company Information
Table 106. Thunderobot Description and Business Overview
Table 107. Thunderobot Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 108. Thunderobot Gamepad Product
Table 109. Thunderobot Recent Developments/Updates
Table 110. GameSir Company Information
Table 111. GameSir Description and Business Overview
Table 112. GameSir Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 113. GameSir Gamepad Product
Table 114. GameSir Recent Developments/Updates
Table 115. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Company Information
Table 116. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Description and Business Overview
Table 117. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 118. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Product
Table 119. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Recent Developments/Updates
Table 120. Thrustmaster Company Information
Table 121. Thrustmaster Description and Business Overview
Table 122. Thrustmaster Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 123. Thrustmaster Gamepad Product
Table 124. Thrustmaster Recent Developments/Updates
Table 125. Shenzhen Pxn Electronics Technology Co., Ltd. Company Information
Table 126. Shenzhen Pxn Electronics Technology Co., Ltd. Description and Business Overview
Table 127. Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 128. Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Product
Table 129. Shenzhen Pxn Electronics Technology Co., Ltd. Recent Developments/Updates
Table 130. Nintendo Company Information
Table 131. Nintendo Description and Business Overview
Table 132. Nintendo Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 133. Nintendo Gamepad Product
Table 134. Nintendo Recent Developments/Updates
Table 135. 8BitDo Company Information
Table 136. 8BitDo Description and Business Overview
Table 137. 8BitDo Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 138. 8BitDo Gamepad Product
Table 139. 8BitDo Recent Developments/Updates
Table 140. Key Raw Materials Lists
Table 141. Raw Materials Key Suppliers Lists
Table 142. Gamepad Distributors List
Table 143. Gamepad Customers List
Table 144. Gamepad Market Trends
Table 145. Gamepad Market Drivers
Table 146. Gamepad Market Challenges
Table 147. Gamepad Market Restraints
Table 148. Research Programs/Design for This Report
Table 149. Key Data Information from Secondary Sources
Table 150. Key Data Information from Primary Sources
Table 151. Authors List of This Report
List of Figures
Figure 1. Product Picture of Gamepad
Figure 2. Global Gamepad Market Value Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Gamepad Market Share by Type: 2024 & 2031
Figure 4. PC Gamepad Product Picture
Figure 5. Mobile Phone Gamepad Product Picture
Figure 6. Universal Gamepad Product Picture
Figure 7. Global Gamepad Market Value by Application (2020-2031) & (US$ Million)
Figure 8. Global Gamepad Market Share by Application: 2024 & 2031
Figure 9. Game Console
Figure 10. PC
Figure 11. Smart Phone
Figure 12. Smart TV
Figure 13. Automobile
Figure 14. Global Gamepad Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Gamepad Market Size (2020-2031) & (US$ Million)
Figure 16. Global Gamepad Sales (2020-2031) & (K Units)
Figure 17. Global Gamepad Average Price (USD/Unit) & (2020-2031)
Figure 18. Gamepad Report Years Considered
Figure 19. Gamepad Sales Share by Manufacturers in 2024
Figure 20. Global Gamepad Revenue Share by Manufacturers in 2024
Figure 21. Global 5 and 10 Largest Gamepad Players: Market Share by Revenue in Gamepad in 2024
Figure 22. Gamepad Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 23. Global Gamepad Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Figure 24. North America Gamepad Sales Market Share by Country (2020-2031)
Figure 25. North America Gamepad Revenue Market Share by Country (2020-2031)
Figure 26. U.S. Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 27. Canada Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 28. Europe Gamepad Sales Market Share by Country (2020-2031)
Figure 29. Europe Gamepad Revenue Market Share by Country (2020-2031)
Figure 30. Germany Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 31. France Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 32. U.K. Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 33. Italy Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 34. Russia Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 35. Asia Pacific Gamepad Sales Market Share by Region (2020-2031)
Figure 36. Asia Pacific Gamepad Revenue Market Share by Region (2020-2031)
Figure 37. China Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 38. Japan Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 39. South Korea Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 40. India Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 41. Australia Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 42. Taiwan Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 43. Indonesia Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 44. Thailand Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 45. Malaysia Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 46. Philippines Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 47. Latin America Gamepad Sales Market Share by Country (2020-2031)
Figure 48. Latin America Gamepad Revenue Market Share by Country (2020-2031)
Figure 49. Mexico Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 50. Brazil Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 51. Argentina Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 52. Middle East and Africa Gamepad Sales Market Share by Country (2020-2031)
Figure 53. Middle East and Africa Gamepad Revenue Market Share by Country (2020-2031)
Figure 54. Turkey Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 55. Saudi Arabia Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 56. UAE Gamepad Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 57. Global Sales Market Share of Gamepad by Type (2020-2031)
Figure 58. Global Revenue Market Share of Gamepad by Type (2020-2031)
Figure 59. Global Gamepad Price (USD/Unit) by Type (2020-2031)
Figure 60. Global Sales Market Share of Gamepad by Application (2020-2031)
Figure 61. Global Revenue Market Share of Gamepad by Application (2020-2031)
Figure 62. Global Gamepad Price (USD/Unit) by Application (2020-2031)
Figure 63. Gamepad Value Chain
Figure 64. Channels of Distribution (Direct Vs Distribution)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed
Description
The global market for Gamepad was valued at US$ 5100 million in the year 2024 and is projected to reach a revised size of US$ 10930 million by 2031, growing at a CAGR of 11.7% during the forecast period. A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Global 5 largest manufacturers of Gamepad are Sony, Microsoft, Logitech, BEITONG and Razer, which make up about 47%. North America is the largest market, with a share over 34%. In terms of product type, PC Gamepad occupies the largest share of the total market, over 60%. And in terms of application, the largest application is Game Console, followed by PC and Smart TV. Report Scope This report aims to provide a comprehensive presentation of the global market for Gamepad, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gamepad. The Gamepad market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gamepad market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the Gamepad manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Core Chapters Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Detailed analysis of Gamepad manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 3: Sales, revenue of Gamepad in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 9: The main points and conclusions of the report.
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 18 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 18 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now