Part 1
Part 2
Part 3
Part 5
Description
The global market for Gamepad was estimated to be worth US$ 5100 million in 2024 and is forecast to a readjusted size of US$ 10930 million by 2031 with a CAGR of 11.7% during the forecast period 2025-2031. A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Gamepad Market Size
M= millions and B=billions
Global 5 largest manufacturers of Gamepad are Sony, Microsoft, Logitech, BEITONG and Razer, which make up about 47%.
North America is the largest market, with a share over 34%. In terms of product type, PC Gamepad occupies the largest share of the total market, over 60%. And in terms of application, the largest application is Game Console, followed by PC and Smart TV.
This report aims to provide a comprehensive presentation of the global market for Gamepad, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gamepad by region & country, by Type, and by Application.
The Gamepad market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gamepad.
Market Segmentation
Report Metric
Details
Report Title
Gamepad- Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031
Forecasted Market Size in 2031
US$ 10930 million
CAGR(2025-2031)
11.7%
Market Size Available for Years
2020-2031
Global Gamepad Companies Covered
Microsoft, Sony, Razer, BEITONG, Logitech, Flydigi, Dashine Electronics, Thunderobot, GameSir, Shenzhen Yuyuanxin Electronic Technology Co., Ltd., Thrustmaster, Shenzhen Pxn Electronics Technology Co., Ltd., Nintendo, 8BitDo
Global Gamepad Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gamepad Market, Segment by Type
PC Gamepad
Mobile Phone Gamepad
Universal Gamepad
Global Gamepad Market, Segment by Application
Game Console
PC
Smart Phone
Smart TV
Automobile
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gamepad manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gamepad in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gamepad in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Gamepad Product Introduction
1.2 Global Gamepad Market Size Forecast
1.2.1 Global Gamepad Sales Value (2020-2031)
1.2.2 Global Gamepad Sales Volume (2020-2031)
1.2.3 Global Gamepad Sales Price (2020-2031)
1.3 Gamepad Market Trends & Drivers
1.3.1 Gamepad Industry Trends
1.3.2 Gamepad Market Drivers & Opportunity
1.3.3 Gamepad Market Challenges
1.3.4 Gamepad Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Gamepad Players Revenue Ranking (2024)
2.2 Global Gamepad Revenue by Company (2020-2025)
2.3 Global Gamepad Players Sales Volume Ranking (2024)
2.4 Global Gamepad Sales Volume by Company Players (2020-2025)
2.5 Global Gamepad Average Price by Company (2020-2025)
2.6 Key Manufacturers Gamepad Manufacturing Base and Headquarters
2.7 Key Manufacturers Gamepad Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Gamepad
2.9 Gamepad Market Competitive Analysis
2.9.1 Gamepad Market Concentration Rate (2020-2025)
2.9.2 Global 5 and 10 Largest Manufacturers by Gamepad Revenue in 2024
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamepad as of 2024)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 PC Gamepad
3.1.2 Mobile Phone Gamepad
3.1.3 Universal Gamepad
3.2 Global Gamepad Sales Value by Type
3.2.1 Global Gamepad Sales Value by Type (2020 VS 2024 VS 2031)
3.2.2 Global Gamepad Sales Value, by Type (2020-2031)
3.2.3 Global Gamepad Sales Value, by Type (%) (2020-2031)
3.3 Global Gamepad Sales Volume by Type
3.3.1 Global Gamepad Sales Volume by Type (2020 VS 2024 VS 2031)
3.3.2 Global Gamepad Sales Volume, by Type (2020-2031)
3.3.3 Global Gamepad Sales Volume, by Type (%) (2020-2031)
3.4 Global Gamepad Average Price by Type (2020-2031)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Game Console
4.1.2 PC
4.1.3 Smart Phone
4.1.4 Smart TV
4.1.5 Automobile
4.2 Global Gamepad Sales Value by Application
4.2.1 Global Gamepad Sales Value by Application (2020 VS 2024 VS 2031)
4.2.2 Global Gamepad Sales Value, by Application (2020-2031)
4.2.3 Global Gamepad Sales Value, by Application (%) (2020-2031)
4.3 Global Gamepad Sales Volume by Application
4.3.1 Global Gamepad Sales Volume by Application (2020 VS 2024 VS 2031)
4.3.2 Global Gamepad Sales Volume, by Application (2020-2031)
4.3.3 Global Gamepad Sales Volume, by Application (%) (2020-2031)
4.4 Global Gamepad Average Price by Application (2020-2031)
5 Segmentation by Region
5.1 Global Gamepad Sales Value by Region
5.1.1 Global Gamepad Sales Value by Region: 2020 VS 2024 VS 2031
5.1.2 Global Gamepad Sales Value by Region (2020-2025)
5.1.3 Global Gamepad Sales Value by Region (2026-2031)
5.1.4 Global Gamepad Sales Value by Region (%), (2020-2031)
5.2 Global Gamepad Sales Volume by Region
5.2.1 Global Gamepad Sales Volume by Region: 2020 VS 2024 VS 2031
5.2.2 Global Gamepad Sales Volume by Region (2020-2025)
5.2.3 Global Gamepad Sales Volume by Region (2026-2031)
5.2.4 Global Gamepad Sales Volume by Region (%), (2020-2031)
5.3 Global Gamepad Average Price by Region (2020-2031)
5.4 North America
5.4.1 North America Gamepad Sales Value, 2020-2031
5.4.2 North America Gamepad Sales Value by Country (%), 2024 VS 2031
5.5 Europe
5.5.1 Europe Gamepad Sales Value, 2020-2031
5.5.2 Europe Gamepad Sales Value by Country (%), 2024 VS 2031
5.6 Asia Pacific
5.6.1 Asia Pacific Gamepad Sales Value, 2020-2031
5.6.2 Asia Pacific Gamepad Sales Value by Region (%), 2024 VS 2031
5.7 South America
5.7.1 South America Gamepad Sales Value, 2020-2031
5.7.2 South America Gamepad Sales Value by Country (%), 2024 VS 2031
5.8 Middle East & Africa
5.8.1 Middle East & Africa Gamepad Sales Value, 2020-2031
5.8.2 Middle East & Africa Gamepad Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Gamepad Sales Value Growth Trends, 2020 VS 2024 VS 2031
6.2 Key Countries/Regions Gamepad Sales Value
6.2.1 Key Countries/Regions Gamepad Sales Value, 2020-2031
6.2.2 Key Countries/Regions Gamepad Sales Volume, 2020-2031
6.3 United States
6.3.1 United States Gamepad Sales Value, 2020-2031
6.3.2 United States Gamepad Sales Value by Type (%), 2024 VS 2031
6.3.3 United States Gamepad Sales Value by Application, 2024 VS 2031
6.4 Europe
6.4.1 Europe Gamepad Sales Value, 2020-2031
6.4.2 Europe Gamepad Sales Value by Type (%), 2024 VS 2031
6.4.3 Europe Gamepad Sales Value by Application, 2024 VS 2031
6.5 China
6.5.1 China Gamepad Sales Value, 2020-2031
6.5.2 China Gamepad Sales Value by Type (%), 2024 VS 2031
6.5.3 China Gamepad Sales Value by Application, 2024 VS 2031
6.6 Japan
6.6.1 Japan Gamepad Sales Value, 2020-2031
6.6.2 Japan Gamepad Sales Value by Type (%), 2024 VS 2031
6.6.3 Japan Gamepad Sales Value by Application, 2024 VS 2031
6.7 South Korea
6.7.1 South Korea Gamepad Sales Value, 2020-2031
6.7.2 South Korea Gamepad Sales Value by Type (%), 2024 VS 2031
6.7.3 South Korea Gamepad Sales Value by Application, 2024 VS 2031
6.8 Southeast Asia
6.8.1 Southeast Asia Gamepad Sales Value, 2020-2031
6.8.2 Southeast Asia Gamepad Sales Value by Type (%), 2024 VS 2031
6.8.3 Southeast Asia Gamepad Sales Value by Application, 2024 VS 2031
6.9 India
6.9.1 India Gamepad Sales Value, 2020-2031
6.9.2 India Gamepad Sales Value by Type (%), 2024 VS 2031
6.9.3 India Gamepad Sales Value by Application, 2024 VS 2031
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Company Information
7.1.2 Microsoft Introduction and Business Overview
7.1.3 Microsoft Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.1.4 Microsoft Gamepad Product Offerings
7.1.5 Microsoft Recent Development
7.2 Sony
7.2.1 Sony Company Information
7.2.2 Sony Introduction and Business Overview
7.2.3 Sony Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.2.4 Sony Gamepad Product Offerings
7.2.5 Sony Recent Development
7.3 Razer
7.3.1 Razer Company Information
7.3.2 Razer Introduction and Business Overview
7.3.3 Razer Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.3.4 Razer Gamepad Product Offerings
7.3.5 Razer Recent Development
7.4 BEITONG
7.4.1 BEITONG Company Information
7.4.2 BEITONG Introduction and Business Overview
7.4.3 BEITONG Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.4.4 BEITONG Gamepad Product Offerings
7.4.5 BEITONG Recent Development
7.5 Logitech
7.5.1 Logitech Company Information
7.5.2 Logitech Introduction and Business Overview
7.5.3 Logitech Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.5.4 Logitech Gamepad Product Offerings
7.5.5 Logitech Recent Development
7.6 Flydigi
7.6.1 Flydigi Company Information
7.6.2 Flydigi Introduction and Business Overview
7.6.3 Flydigi Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.6.4 Flydigi Gamepad Product Offerings
7.6.5 Flydigi Recent Development
7.7 Dashine Electronics
7.7.1 Dashine Electronics Company Information
7.7.2 Dashine Electronics Introduction and Business Overview
7.7.3 Dashine Electronics Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.7.4 Dashine Electronics Gamepad Product Offerings
7.7.5 Dashine Electronics Recent Development
7.8 Thunderobot
7.8.1 Thunderobot Company Information
7.8.2 Thunderobot Introduction and Business Overview
7.8.3 Thunderobot Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.8.4 Thunderobot Gamepad Product Offerings
7.8.5 Thunderobot Recent Development
7.9 GameSir
7.9.1 GameSir Company Information
7.9.2 GameSir Introduction and Business Overview
7.9.3 GameSir Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.9.4 GameSir Gamepad Product Offerings
7.9.5 GameSir Recent Development
7.10 Shenzhen Yuyuanxin Electronic Technology Co., Ltd.
7.10.1 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Company Information
7.10.2 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Introduction and Business Overview
7.10.3 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.10.4 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Product Offerings
7.10.5 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Recent Development
7.11 Thrustmaster
7.11.1 Thrustmaster Company Information
7.11.2 Thrustmaster Introduction and Business Overview
7.11.3 Thrustmaster Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.11.4 Thrustmaster Gamepad Product Offerings
7.11.5 Thrustmaster Recent Development
7.12 Shenzhen Pxn Electronics Technology Co., Ltd.
7.12.1 Shenzhen Pxn Electronics Technology Co., Ltd. Company Information
7.12.2 Shenzhen Pxn Electronics Technology Co., Ltd. Introduction and Business Overview
7.12.3 Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.12.4 Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Product Offerings
7.12.5 Shenzhen Pxn Electronics Technology Co., Ltd. Recent Development
7.13 Nintendo
7.13.1 Nintendo Company Information
7.13.2 Nintendo Introduction and Business Overview
7.13.3 Nintendo Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.13.4 Nintendo Gamepad Product Offerings
7.13.5 Nintendo Recent Development
7.14 8BitDo
7.14.1 8BitDo Company Information
7.14.2 8BitDo Introduction and Business Overview
7.14.3 8BitDo Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.14.4 8BitDo Gamepad Product Offerings
7.14.5 8BitDo Recent Development
8 Industry Chain Analysis
8.1 Gamepad Industrial Chain
8.2 Gamepad Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Gamepad Sales Model
8.5.2 Sales Channel
8.5.3 Gamepad Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. Gamepad Market Trends
Table 2. Gamepad Market Drivers & Opportunity
Table 3. Gamepad Market Challenges
Table 4. Gamepad Market Restraints
Table 5. Global Gamepad Revenue by Company (2020-2025) & (US$ Million)
Table 6. Global Gamepad Revenue Market Share by Company (2020-2025)
Table 7. Global Gamepad Sales Volume by Company (2020-2025) & (K Units)
Table 8. Global Gamepad Sales Volume Market Share by Company (2020-2025)
Table 9. Global Market Gamepad Price by Company (2020-2025) & (USD/Unit)
Table 10. Key Manufacturers Gamepad Manufacturing Base and Headquarters
Table 11. Key Manufacturers Gamepad Product Type
Table 12. Key Manufacturers Time to Begin Mass Production of Gamepad
Table 13. Global Gamepad Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamepad as of 2024)
Table 15. Mergers & Acquisitions, Expansion Plans
Table 16. Global Gamepad Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
Table 17. Global Gamepad Sales Value by Type (2020-2025) & (US$ Million)
Table 18. Global Gamepad Sales Value by Type (2026-2031) & (US$ Million)
Table 19. Global Gamepad Sales Market Share in Value by Type (2020-2025)
Table 20. Global Gamepad Sales Market Share in Value by Type (2026-2031)
Table 21. Global Gamepad Sales Volume by Type: 2020 VS 2024 VS 2031 (K Units)
Table 22. Global Gamepad Sales Volume by Type (2020-2025) & (K Units)
Table 23. Global Gamepad Sales Volume by Type (2026-2031) & (K Units)
Table 24. Global Gamepad Sales Market Share in Volume by Type (2020-2025)
Table 25. Global Gamepad Sales Market Share in Volume by Type (2026-2031)
Table 26. Global Gamepad Price by Type (2020-2025) & (USD/Unit)
Table 27. Global Gamepad Price by Type (2026-2031) & (USD/Unit)
Table 28. Global Gamepad Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
Table 29. Global Gamepad Sales Value by Application (2020-2025) & (US$ Million)
Table 30. Global Gamepad Sales Value by Application (2026-2031) & (US$ Million)
Table 31. Global Gamepad Sales Market Share in Value by Application (2020-2025)
Table 32. Global Gamepad Sales Market Share in Value by Application (2026-2031)
Table 33. Global Gamepad Sales Volume by Application: 2020 VS 2024 VS 2031 (K Units)
Table 34. Global Gamepad Sales Volume by Application (2020-2025) & (K Units)
Table 35. Global Gamepad Sales Volume by Application (2026-2031) & (K Units)
Table 36. Global Gamepad Sales Market Share in Volume by Application (2020-2025)
Table 37. Global Gamepad Sales Market Share in Volume by Application (2026-2031)
Table 38. Global Gamepad Price by Application (2020-2025) & (USD/Unit)
Table 39. Global Gamepad Price by Application (2026-2031) & (USD/Unit)
Table 40. Global Gamepad Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
Table 41. Global Gamepad Sales Value by Region (2020-2025) & (US$ Million)
Table 42. Global Gamepad Sales Value by Region (2026-2031) & (US$ Million)
Table 43. Global Gamepad Sales Value by Region (2020-2025) & (%)
Table 44. Global Gamepad Sales Value by Region (2026-2031) & (%)
Table 45. Global Gamepad Sales Volume by Region (K Units): 2020 VS 2024 VS 2031
Table 46. Global Gamepad Sales Volume by Region (2020-2025) & (K Units)
Table 47. Global Gamepad Sales Volume by Region (2026-2031) & (K Units)
Table 48. Global Gamepad Sales Volume by Region (2020-2025) & (%)
Table 49. Global Gamepad Sales Volume by Region (2026-2031) & (%)
Table 50. Global Gamepad Average Price by Region (2020-2025) & (USD/Unit)
Table 51. Global Gamepad Average Price by Region (2026-2031) & (USD/Unit)
Table 52. Key Countries/Regions Gamepad Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
Table 53. Key Countries/Regions Gamepad Sales Value, (2020-2025) & (US$ Million)
Table 54. Key Countries/Regions Gamepad Sales Value, (2026-2031) & (US$ Million)
Table 55. Key Countries/Regions Gamepad Sales Volume, (2020-2025) & (K Units)
Table 56. Key Countries/Regions Gamepad Sales Volume, (2026-2031) & (K Units)
Table 57. Microsoft Company Information
Table 58. Microsoft Introduction and Business Overview
Table 59. Microsoft Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 60. Microsoft Gamepad Product Offerings
Table 61. Microsoft Recent Development
Table 62. Sony Company Information
Table 63. Sony Introduction and Business Overview
Table 64. Sony Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 65. Sony Gamepad Product Offerings
Table 66. Sony Recent Development
Table 67. Razer Company Information
Table 68. Razer Introduction and Business Overview
Table 69. Razer Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 70. Razer Gamepad Product Offerings
Table 71. Razer Recent Development
Table 72. BEITONG Company Information
Table 73. BEITONG Introduction and Business Overview
Table 74. BEITONG Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 75. BEITONG Gamepad Product Offerings
Table 76. BEITONG Recent Development
Table 77. Logitech Company Information
Table 78. Logitech Introduction and Business Overview
Table 79. Logitech Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 80. Logitech Gamepad Product Offerings
Table 81. Logitech Recent Development
Table 82. Flydigi Company Information
Table 83. Flydigi Introduction and Business Overview
Table 84. Flydigi Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 85. Flydigi Gamepad Product Offerings
Table 86. Flydigi Recent Development
Table 87. Dashine Electronics Company Information
Table 88. Dashine Electronics Introduction and Business Overview
Table 89. Dashine Electronics Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 90. Dashine Electronics Gamepad Product Offerings
Table 91. Dashine Electronics Recent Development
Table 92. Thunderobot Company Information
Table 93. Thunderobot Introduction and Business Overview
Table 94. Thunderobot Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 95. Thunderobot Gamepad Product Offerings
Table 96. Thunderobot Recent Development
Table 97. GameSir Company Information
Table 98. GameSir Introduction and Business Overview
Table 99. GameSir Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 100. GameSir Gamepad Product Offerings
Table 101. GameSir Recent Development
Table 102. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Company Information
Table 103. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Introduction and Business Overview
Table 104. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 105. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Product Offerings
Table 106. Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Recent Development
Table 107. Thrustmaster Company Information
Table 108. Thrustmaster Introduction and Business Overview
Table 109. Thrustmaster Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 110. Thrustmaster Gamepad Product Offerings
Table 111. Thrustmaster Recent Development
Table 112. Shenzhen Pxn Electronics Technology Co., Ltd. Company Information
Table 113. Shenzhen Pxn Electronics Technology Co., Ltd. Introduction and Business Overview
Table 114. Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 115. Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Product Offerings
Table 116. Shenzhen Pxn Electronics Technology Co., Ltd. Recent Development
Table 117. Nintendo Company Information
Table 118. Nintendo Introduction and Business Overview
Table 119. Nintendo Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 120. Nintendo Gamepad Product Offerings
Table 121. Nintendo Recent Development
Table 122. 8BitDo Company Information
Table 123. 8BitDo Introduction and Business Overview
Table 124. 8BitDo Gamepad Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
Table 125. 8BitDo Gamepad Product Offerings
Table 126. 8BitDo Recent Development
Table 127. Key Raw Materials Lists
Table 128. Raw Materials Key Suppliers Lists
Table 129. Gamepad Downstream Customers
Table 130. Gamepad Distributors List
Table 131. Research Programs/Design for This Report
Table 132. Key Data Information from Secondary Sources
Table 133. Key Data Information from Primary Sources
List of Figures
Figure 1. Gamepad Product Picture
Figure 2. Global Gamepad Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Global Gamepad Sales Value (2020-2031) & (US$ Million)
Figure 4. Global Gamepad Sales Volume (2020-2031) & (K Units)
Figure 5. Global Gamepad Sales Price (2020-2031) & (USD/Unit)
Figure 6. Gamepad Report Years Considered
Figure 7. Global Gamepad Players Revenue Ranking (2024) & (US$ Million)
Figure 8. Global Gamepad Players Sales Volume Ranking (2024) & (K Units)
Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by Gamepad Revenue in 2024
Figure 10. Gamepad Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 11. PC Gamepad Picture
Figure 12. Mobile Phone Gamepad Picture
Figure 13. Universal Gamepad Picture
Figure 14. Global Gamepad Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
Figure 15. Global Gamepad Sales Value Market Share by Type, 2024 & 2031
Figure 16. Global Gamepad Sales Volume by Type (2020 VS 2024 VS 2031) & (K Units)
Figure 17. Global Gamepad Sales Volume Market Share by Type, 2024 & 2031
Figure 18. Global Gamepad Price by Type (2020-2031) & (USD/Unit)
Figure 19. Product Picture of Game Console
Figure 20. Product Picture of PC
Figure 21. Product Picture of Smart Phone
Figure 22. Product Picture of Smart TV
Figure 23. Product Picture of Automobile
Figure 24. Global Gamepad Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
Figure 25. Global Gamepad Sales Value Market Share by Application, 2024 & 2031
Figure 26. Global Gamepad Sales Volume by Application (2020 VS 2024 VS 2031) & (K Units)
Figure 27. Global Gamepad Sales Volume Market Share by Application, 2024 & 2031
Figure 28. Global Gamepad Price by Application (2020-2031) & (USD/Unit)
Figure 29. North America Gamepad Sales Value (2020-2031) & (US$ Million)
Figure 30. North America Gamepad Sales Value by Country (%), 2024 VS 2031
Figure 31. Europe Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 32. Europe Gamepad Sales Value by Country (%), 2024 VS 2031
Figure 33. Asia Pacific Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 34. Asia Pacific Gamepad Sales Value by Region (%), 2024 VS 2031
Figure 35. South America Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 36. South America Gamepad Sales Value by Country (%), 2024 VS 2031
Figure 37. Middle East & Africa Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 38. Middle East & Africa Gamepad Sales Value by Country (%), 2024 VS 2031
Figure 39. Key Countries/Regions Gamepad Sales Value (%), (2020-2031)
Figure 40. Key Countries/Regions Gamepad Sales Volume (%), (2020-2031)
Figure 41. United States Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 42. United States Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 43. United States Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 44. Europe Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 45. Europe Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 46. Europe Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 47. China Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 48. China Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 49. China Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 50. Japan Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 51. Japan Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 52. Japan Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 53. South Korea Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 54. South Korea Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 55. South Korea Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 56. Southeast Asia Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 57. Southeast Asia Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 58. Southeast Asia Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 59. India Gamepad Sales Value, (2020-2031) & (US$ Million)
Figure 60. India Gamepad Sales Value by Type (%), 2024 VS 2031
Figure 61. India Gamepad Sales Value by Application (%), 2024 VS 2031
Figure 62. Gamepad Industrial Chain
Figure 63. Gamepad Manufacturing Cost Structure
Figure 64. Channels of Distribution (Direct Sales, and Distribution)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed
Description
The global market for Gamepad was estimated to be worth US$ 5100 million in 2024 and is forecast to a readjusted size of US$ 10930 million by 2031 with a CAGR of 11.7% during the forecast period 2025-2031. A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Global 5 largest manufacturers of Gamepad are Sony, Microsoft, Logitech, BEITONG and Razer, which make up about 47%.
North America is the largest market, with a share over 34%. In terms of product type, PC Gamepad occupies the largest share of the total market, over 60%. And in terms of application, the largest application is Game Console, followed by PC and Smart TV.
This report aims to provide a comprehensive presentation of the global market for Gamepad, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gamepad by region & country, by Type, and by Application.
The Gamepad market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gamepad.
Market Segmentation
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gamepad manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gamepad in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gamepad in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 18 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 18 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now