Part 1
Part 2
Part 3
Part 5
Description
The global Gacha Games revenue was US$ 2208 million in 2023 and is forecast to a readjusted size of US$ 9052 million by 2030 with a CAGR of 14.1% during the review period (2024-2030). In China the Gacha Games revenue is expected to grow from US$ million in 2023 to US$ million by 2030, at a CAGR of % during the forecast period (2024-2030).
Gacha Games Market Size
M= millions and B=billions
This report focuses on global and China Gacha Games market, also covers the segmentation data of other regions in regional level and county level.
Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
Global Gacha Games Scope and Market Size
Gacha Games market is segmented in regional and country level, by players, by Type, and by Application. Players, stakeholders, and other participants in the global Gacha Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2019-2030.
For China market, this report focuses on the Gacha Games market size by players, by Type, and by Application, for the period 2019-2030. The key players include the global and local players which play important roles in China.
Market Segmentation
Report Metric
Details
Report Title
Global and China Gacha Games Market Report & Forecast 2024-2030
Forecasted Market Size in 2030
US$ 9052 million
CAGR(2024-2030)
14.1%
Market Size Available for Years
2019-2030
Global Gacha Games Companies Covered
Genshin Impact (HoYoverse), Fire Emblem Heroes (Nintendo), Langrisser (Zlongame), Azur Lane (Shanghai Manjuu), Pokemon Masters (DeNA), Star Wars, Marvel Strike Force, Dragon Ball Legends (Dimps), Dragalia Lost (Cygames) (CyberAgent), Raid: Shadow Legends
Global Gacha Games Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gacha Games Market, Segment by Type
RPG Games
Card Games
Others
Global Gacha Games Market, Segment by Application
Android Platform
iOS Platform
PC and Web Browser
Others
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline
Chapter 1: Introduces Gacha Games definition, global market size, China market size, China percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Detailed analysis of Gacha Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Revenue of Gacha Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6: Americas by Type, by Application and by country, revenue for each segment.
Chapter 7: EMEA by Type, by Application and by region, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: APAC (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gacha Games revenue, gross margin, and recent development, etc.
Chapter 11: Analyst's Viewpoints/Conclusion
Table of Contents
1 Study Coverage
1.1 Gacha Games Product Introduction
1.2 Global Gacha Games Outlook, 2019 VS 2023 VS 2030
1.2.1 Global Gacha Games Market Size for the Year 2019-2030
1.2.2 China Gacha Games Market Size for the Year 2019-2030
1.3 Gacha Games Market Size, China VS Global, 2019 VS 2023 VS 2030
1.3.1 The Market Share of China Gacha Games in Global, 2019 VS 2023 VS 2030
1.3.2 The Growth Rate of Gacha Games Market Size, China VS Global, 2019 VS 2023 VS 2030
1.4 Gacha Games Market Dynamics
1.4.1 Gacha Games Industry Trends
1.4.2 Gacha Games Market Drivers
1.4.3 Gacha Games Market Challenges
1.4.4 Gacha Games Market Restraints
1.5 Assumptions and Limitations
1.6 Study Objectives
1.7 Years Considered
2 Gacha Games by Type
2.1 Gacha Games Market by Type
2.1.1 RPG Games
2.1.2 Card Games
2.1.3 Others
2.2 Global Gacha Games Market Size by Type (2019, 2023 & 2030)
2.3 Global Gacha Games Market Size by Type (2019-2030)
2.4 China Gacha Games Market Size by Type (2019, 2023 & 2030)
2.5 China Gacha Games Market Size by Type (2019-2030)
3 Gacha Games by Application
3.1 Gacha Games Market by Application
3.1.1 Android Platform
3.1.2 iOS Platform
3.1.3 PC and Web Browser
3.1.4 Others
3.2 Global Gacha Games Market Size, by Application (2019, 2023 & 2030)
3.3 Global Gacha Games Market Size by Application (2019-2030)
3.4 China Gacha Games Market Size by Application (2019, 2023 & 2030)
3.5 China Gacha Games Market Size by Application (2019-2030)
4 Global Gacha Games Competitor Landscape by Company
4.1 Global Gacha Games Market Size by Company
4.1.1 Global Key Companies of Gacha Games, Ranked by Revenue (2023)
4.1.2 Global Gacha Games Revenue by Player (2019-2024)
4.2 Global Gacha Games Concentration Ratio (CR)
4.2.1 Gacha Games Market Concentration Ratio (CR) (2019-2024)
4.2.2 Global Top 5 and Top 10 Largest Companies of Gacha Games in 2023
4.2.3 Global Gacha Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Key Players of Gacha Games Head office and Area Served
4.4 Global Key Players of Gacha Games, Product and Application
4.5 Global Key Players of Gacha Games, Date of Enter into This Industry
4.6 Companies Mergers & Acquisitions, Expansion Plans
4.7 China Gacha Games Market Size by Company
4.7.1 Key Players of Gacha Games in China, Ranked by Revenue (2023)
4.7.2 China Gacha Games Revenue by Players (2022, 2023 & 2024)
5 Global Gacha Games Market Size by Region
5.1 Global Gacha Games Market Size by Region: 2019 VS 2023 VS 2030
5.2 Global Gacha Games Market Size by Region (2019-2030)
5.2.1 Global Gacha Games Market Size by Region: 2019-2024
5.2.2 Global Gacha Games Market Size by Region: 2025-2030
6 Americas
6.1 Americas Gacha Games Market Size YoY Growth 2019-2030
6.2 Americas Gacha Games Market Size by Type
6.2.1 Americas Gacha Games Market Size by Type (2019-2024)
6.2.2 Americas Gacha Games Market Size by Type (2025-2030)
6.2.3 Americas Gacha Games Market Share by Type (2019-2030)
6.3 Americas Gacha Games Market Size by Application
6.3.1 Americas Gacha Games Market Size by Application (2019-2024)
6.3.2 Americas Gacha Games Market Size by Application (2025-2030)
6.3.3 Americas Gacha Games Market Share by Application (2019-2030)
6.4 Americas Gacha Games Market Facts & Figures by Country (2019, 2023 & 2030)
6.4.1 United States
6.4.2 Canada
6.4.3 Mexico
6.4.4 Brazil
7 EMEA
7.1 EMEA Gacha Games Market Size YoY Growth 2019-2030
7.2 EMEA Gacha Games Market Size by Type
7.2.1 EMEA Gacha Games Market Size by Type (2019-2024)
7.2.2 EMEA Gacha Games Market Size by Type (2025-2030)
7.2.3 EMEA Gacha Games Market Share by Type (2019-2030)
7.3 EMEA Gacha Games Market Size by Application
7.3.1 EMEA Gacha Games Market Size by Application (2019-2024)
7.3.2 EMEA Gacha Games Market Size by Application (2025-2030)
7.3.3 EMEA Gacha Games Market Share by Application (2019-2030)
7.4 EMEA Gacha Games Market Facts & Figures by Region (2019, 2023 & 2030)
7.4.1 Europe
7.4.2 Middle East
7.4.3 Africa
8 China
8.1 China Gacha Games Market Size by Type
8.1.1 China Gacha Games Market Size by Type (2019-2024)
8.1.2 China Gacha Games Market Size by Type (2025-2030)
8.1.3 China Gacha Games Market Share by Type (2019-2030)
8.2 China Gacha Games Market Size by Application
8.2.1 China Gacha Games Market Size by Application (2019-2024)
8.2.2 China Gacha Games Market Size by Application (2025-2030)
8.2.3 China Gacha Games Market Share by Application (2019-2030)
9 APAC (excluding China)
9.1 APAC Gacha Games Market Size YoY Growth 2019-2030
9.2 APAC Gacha Games Market Size by Type
9.2.1 APAC Gacha Games Market Size by Type (2019-2024)
9.2.2 APAC Gacha Games Market Size by Type (2025-2030)
9.2.3 APAC Gacha Games Market Share by Type (2019-2030)
9.3 APAC Gacha Games Market Size by Application
9.3.1 APAC Gacha Games Market Size by Application (2019-2024)
9.3.2 APAC Gacha Games Market Size by Application (2025-2030)
9.3.3 APAC Gacha Games Market Share by Application (2019-2030)
9.4 APAC Gacha Games Market Facts & Figures by Region (2019, 2023 & 2030)
9.4.1 Japan
9.4.2 South Korea
9.4.3 China Taiwan
9.4.4 ASEAN
9.4.5 India
10 Key Players Profiles
10.1 Genshin Impact (HoYoverse)
10.1.1 Genshin Impact (HoYoverse) Company Details
10.1.2 Genshin Impact (HoYoverse) Business Overview
10.1.3 Genshin Impact (HoYoverse) Gacha Games Introduction
10.1.4 Genshin Impact (HoYoverse) Revenue in Gacha Games Business (2019-2024)
10.1.5 Genshin Impact (HoYoverse) Recent Development
10.2 Fire Emblem Heroes (Nintendo)
10.2.1 Fire Emblem Heroes (Nintendo) Company Details
10.2.2 Fire Emblem Heroes (Nintendo) Business Overview
10.2.3 Fire Emblem Heroes (Nintendo) Gacha Games Introduction
10.2.4 Fire Emblem Heroes (Nintendo) Revenue in Gacha Games Business (2019-2024)
10.2.5 Fire Emblem Heroes (Nintendo) Recent Development
10.3 Langrisser (Zlongame)
10.3.1 Langrisser (Zlongame) Company Details
10.3.2 Langrisser (Zlongame) Business Overview
10.3.3 Langrisser (Zlongame) Gacha Games Introduction
10.3.4 Langrisser (Zlongame) Revenue in Gacha Games Business (2019-2024)
10.3.5 Langrisser (Zlongame) Recent Development
10.4 Azur Lane (Shanghai Manjuu)
10.4.1 Azur Lane (Shanghai Manjuu) Company Details
10.4.2 Azur Lane (Shanghai Manjuu) Business Overview
10.4.3 Azur Lane (Shanghai Manjuu) Gacha Games Introduction
10.4.4 Azur Lane (Shanghai Manjuu) Revenue in Gacha Games Business (2019-2024)
10.4.5 Azur Lane (Shanghai Manjuu) Recent Development
10.5 Pokemon Masters (DeNA)
10.5.1 Pokemon Masters (DeNA) Company Details
10.5.2 Pokemon Masters (DeNA) Business Overview
10.5.3 Pokemon Masters (DeNA) Gacha Games Introduction
10.5.4 Pokemon Masters (DeNA) Revenue in Gacha Games Business (2019-2024)
10.5.5 Pokemon Masters (DeNA) Recent Development
10.6 Star Wars
10.6.1 Star Wars Company Details
10.6.2 Star Wars Business Overview
10.6.3 Star Wars Gacha Games Introduction
10.6.4 Star Wars Revenue in Gacha Games Business (2019-2024)
10.6.5 Star Wars Recent Development
10.7 Marvel Strike Force
10.7.1 Marvel Strike Force Company Details
10.7.2 Marvel Strike Force Business Overview
10.7.3 Marvel Strike Force Gacha Games Introduction
10.7.4 Marvel Strike Force Revenue in Gacha Games Business (2019-2024)
10.7.5 Marvel Strike Force Recent Development
10.8 Dragon Ball Legends (Dimps)
10.8.1 Dragon Ball Legends (Dimps) Company Details
10.8.2 Dragon Ball Legends (Dimps) Business Overview
10.8.3 Dragon Ball Legends (Dimps) Gacha Games Introduction
10.8.4 Dragon Ball Legends (Dimps) Revenue in Gacha Games Business (2019-2024)
10.8.5 Dragon Ball Legends (Dimps) Recent Development
10.9 Dragalia Lost (Cygames) (CyberAgent)
10.9.1 Dragalia Lost (Cygames) (CyberAgent) Company Details
10.9.2 Dragalia Lost (Cygames) (CyberAgent) Business Overview
10.9.3 Dragalia Lost (Cygames) (CyberAgent) Gacha Games Introduction
10.9.4 Dragalia Lost (Cygames) (CyberAgent) Revenue in Gacha Games Business (2019-2024)
10.9.5 Dragalia Lost (Cygames) (CyberAgent) Recent Development
10.10 Raid: Shadow Legends
10.10.1 Raid: Shadow Legends Company Details
10.10.2 Raid: Shadow Legends Business Overview
10.10.3 Raid: Shadow Legends Gacha Games Introduction
10.10.4 Raid: Shadow Legends Revenue in Gacha Games Business (2019-2024)
10.10.5 Raid: Shadow Legends Recent Development
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Author Details
12.3 Disclaimer
Table of Figures
List of Tables
Table 1. Gacha Games Market Size, China VS Global, CAGR (2019 VS 2023 VS 2030)
Table 2. Gacha Games Market Trends
Table 3. Gacha Games Market Drivers
Table 4. Gacha Games Market Challenges
Table 5. Gacha Games Market Restraints
Table 6. Global Gacha Games Market Size Growth Rate (CAGR) by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 7. China Gacha Games Market Size by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 8. Global Gacha Games Market Size Growth Rate (CAGR) by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 9. China Gacha Games Market Size by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 10. Global Key Companies of Gacha Games, Ranked by Revenue (2023) & (US$ Million)
Table 11. Global Gacha Games Revenue by Player, (US$ Million), 2019-2024
Table 12. Global Gacha Games Revenue Share by Player, 2019-2024
Table 13. Global Gacha Games Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Gacha Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gacha Games as of 2023)
Table 15. Global Key Players of Gacha Games, Headquarters and Area Served
Table 16. Global Key Players of Gacha Games, Product and Application
Table 17. Global Key Players of Gacha Games, Date of Enter into This Industry
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Key Players of Gacha Games in China, Ranked by Revenue (2023) & (US$ Million)
Table 20. China Gacha Games Revenue by Players, (US$ Million), 2022, 2023 & 2024
Table 21. China Gacha Games Revenue Share by Players, 2022, 2023 & 2024
Table 22. Global Gacha Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 23. Global Gacha Games Market Size by Region (2019-2024) & (US$ Million)
Table 24. Global Gacha Games Market Size Forecast by Region (2025-2030) & (US$ Million)
Table 25. Americas Gacha Games Market Size by Type (2019-2024) & (US$ Million)
Table 26. Americas Gacha Games Market Size by Type (2025-2030) & (US$ Million)
Table 27. Americas Gacha Games Market Size by Application (2019-2024) & (US$ Million)
Table 28. Americas Gacha Games Market Size by Application (2025-2030) & (US$ Million)
Table 29. Americas Gacha Games Market Size Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 30. Americas Gacha Games Market Size by Country (2019-2024) & (US$ Million)
Table 31. Americas Gacha Games Market Size by Country (2025-2030) & (US$ Million)
Table 32. EMEA Gacha Games Market Size by Type (2019-2024) & (US$ Million)
Table 33. EMEA Gacha Games Market Size by Type (2025-2030) & (US$ Million)
Table 34. EMEA Gacha Games Market Size by Application (2019-2024) & (US$ Million)
Table 35. EMEA Gacha Games Market Size by Application (2025-2030) & (US$ Million)
Table 36. EMEA Gacha Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 37. EMEA Gacha Games Market Size by Region (2019-2024) & (US$ Million)
Table 38. EMEA Gacha Games Market Size by Region (2025-2030) & (US$ Million)
Table 39. China Gacha Games Market Size by Type (2019-2024) & (US$ Million)
Table 40. China Gacha Games Market Size by Type (2025-2030) & (US$ Million)
Table 41. China Gacha Games Market Size by Application (2019-2024) & (US$ Million)
Table 42. China Gacha Games Market Size by Application (2025-2030) & (US$ Million)
Table 43. APAC Gacha Games Market Size by Type (2019-2024) & (US$ Million)
Table 44. APAC Gacha Games Market Size by Type (2025-2030) & (US$ Million)
Table 45. APAC Gacha Games Market Size by Application (2019-2024) & (US$ Million)
Table 46. APAC Gacha Games Market Size by Application (2025-2030) & (US$ Million)
Table 47. APAC Gacha Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 48. APAC Gacha Games Market Size by Region (2025-2030) & (US$ Million)
Table 49. APAC Gacha Games Market Size by Region (2025-2030) & (US$ Million)
Table 50. Genshin Impact (HoYoverse) Company Details
Table 51. Genshin Impact (HoYoverse) Business Overview
Table 52. Genshin Impact (HoYoverse) Gacha Games Product
Table 53. Genshin Impact (HoYoverse) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 54. Genshin Impact (HoYoverse) Recent Development
Table 55. Fire Emblem Heroes (Nintendo) Company Details
Table 56. Fire Emblem Heroes (Nintendo) Business Overview
Table 57. Fire Emblem Heroes (Nintendo) Gacha Games Product
Table 58. Fire Emblem Heroes (Nintendo) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 59. Fire Emblem Heroes (Nintendo) Recent Development
Table 60. Langrisser (Zlongame) Company Details
Table 61. Langrisser (Zlongame) Business Overview
Table 62. Langrisser (Zlongame) Gacha Games Product
Table 63. Langrisser (Zlongame) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 64. Langrisser (Zlongame) Recent Development
Table 65. Azur Lane (Shanghai Manjuu) Company Details
Table 66. Azur Lane (Shanghai Manjuu) Business Overview
Table 67. Azur Lane (Shanghai Manjuu) Gacha Games Product
Table 68. Azur Lane (Shanghai Manjuu) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 69. Azur Lane (Shanghai Manjuu) Recent Development
Table 70. Pokemon Masters (DeNA) Company Details
Table 71. Pokemon Masters (DeNA) Business Overview
Table 72. Pokemon Masters (DeNA) Gacha Games Product
Table 73. Pokemon Masters (DeNA) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 74. Pokemon Masters (DeNA) Recent Development
Table 75. Star Wars Company Details
Table 76. Star Wars Business Overview
Table 77. Star Wars Gacha Games Product
Table 78. Star Wars Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 79. Star Wars Recent Development
Table 80. Marvel Strike Force Company Details
Table 81. Marvel Strike Force Business Overview
Table 82. Marvel Strike Force Gacha Games Product
Table 83. Marvel Strike Force Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 84. Marvel Strike Force Recent Development
Table 85. Dragon Ball Legends (Dimps) Company Details
Table 86. Dragon Ball Legends (Dimps) Business Overview
Table 87. Dragon Ball Legends (Dimps) Gacha Games Product
Table 88. Dragon Ball Legends (Dimps) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 89. Dragon Ball Legends (Dimps) Recent Development
Table 90. Dragalia Lost (Cygames) (CyberAgent) Company Details
Table 91. Dragalia Lost (Cygames) (CyberAgent) Business Overview
Table 92. Dragalia Lost (Cygames) (CyberAgent) Gacha Games Product
Table 93. Dragalia Lost (Cygames) (CyberAgent) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 94. Dragalia Lost (Cygames) (CyberAgent) Recent Development
Table 95. Raid: Shadow Legends Company Details
Table 96. Raid: Shadow Legends Business Overview
Table 97. Raid: Shadow Legends Gacha Games Product
Table 98. Raid: Shadow Legends Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 99. Raid: Shadow Legends Recent Development
Table 100. Research Programs/Design for This Report
Table 101. Key Data Information from Secondary Sources
Table 102. Key Data Information from Primary Sources
List of Figures
Figure 1. Gacha Games Product Picture
Figure 2. Global Gacha Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 3. Global Gacha Games Market Size 2019-2030 (US$ Million)
Figure 4. China Gacha Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 5. China Gacha Games Market Size 2019-2030 (US$ Million)
Figure 6. China Gacha Games Market Share in Global 2019-2030
Figure 7. Gacha Games Report Years Considered
Figure 8. Product Picture of RPG Games
Figure 9. Product Picture of Card Games
Figure 10. Product Picture of Others
Figure 11. Global Gacha Games Market Share by Type in 2023 & 2030
Figure 12. Global Gacha Games Market Size by Type (2019-2030) & (US$ Million)
Figure 13. Global Gacha Games Market Share by Type (2019-2030)
Figure 14. China Gacha Games Market Share by Type in 2023 & 2030
Figure 15. China Gacha Games Market Size by Type (2019-2030) & (US$ Million)
Figure 16. China Gacha Games Market Share by Type (2019-2030)
Figure 17. Product Picture of Android Platform
Figure 18. Product Picture of iOS Platform
Figure 19. Product Picture of PC and Web Browser
Figure 20. Product Picture of Others
Figure 21. Global Gacha Games Market Share by Application in 2023 & 2030
Figure 22. Global Gacha Games Market Size by Application (2019-2030) & (US$ Million)
Figure 23. Global Gacha Games Market Share by Application (2019-2030)
Figure 24. China Gacha Games Market Share by Application in 2023 & 2030
Figure 25. China Gacha Games Market Size by Application (2019-2030) & (US$ Million)
Figure 26. China Gacha Games Market Share by Application (2019-2030)
Figure 27. The Top 5 and 10 Largest Companies of Gacha Games in the World: Market Share by Gacha Games Revenue in 2023
Figure 28. Global Gacha Games Market Size Market Share by Region: 2019 VS 2023 VS 2030
Figure 29. Global Gacha Games Market Share by Region (2019-2030)
Figure 30. Americas Gacha Games Market Size Growth Rate 2019-2030 (US$ Million)
Figure 31. Americas Gacha Games Market Share by Type (2019-2030)
Figure 32. Americas Gacha Games Market Share by Application (2019-2030)
Figure 33. United States Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 34. Canada Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 35. Mexico Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 36. Brazil Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 37. EMEA Gacha Games Market Size Growth Rate 2019-2030 (US$ Million)
Figure 38. EMEA Gacha Games Market Share by Type (2019-2030)
Figure 39. EMEA Gacha Games Market Share by Application (2019-2030)
Figure 40. Europe Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 41. Middle East Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 42. Africa Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 43. China Gacha Games Market Size Growth Rate 2019-2030 (US$ Million)
Figure 44. China Gacha Games Market Share by Type (2019-2030)
Figure 45. China Gacha Games Market Share by Application (2019-2030)
Figure 46. APAC Gacha Games Market Size Growth Rate 2019-2030 (US$ Million)
Figure 47. APAC Gacha Games Market Share by Type (2019-2030)
Figure 48. APAC Gacha Games Market Share by Application (2019-2030)
Figure 49. Japan Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 50. South Korea Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 51. China Taiwan Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 52. ASEAN Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 53. India Gacha Games Market Size Growth Rate (2019-2030) & (US$ Million)
Figure 54. Genshin Impact (HoYoverse) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 55. Fire Emblem Heroes (Nintendo) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 56. Langrisser (Zlongame) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 57. Azur Lane (Shanghai Manjuu) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 58. Pokemon Masters (DeNA) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 59. Star Wars Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 60. Marvel Strike Force Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 61. Dragon Ball Legends (Dimps) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 62. Dragalia Lost (Cygames) (CyberAgent) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 63. Raid: Shadow Legends Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed
Description
The global Gacha Games revenue was US$ 2208 million in 2023 and is forecast to a readjusted size of US$ 9052 million by 2030 with a CAGR of 14.1% during the review period (2024-2030). In China the Gacha Games revenue is expected to grow from US$ million in 2023 to US$ million by 2030, at a CAGR of % during the forecast period (2024-2030).
This report focuses on global and China Gacha Games market, also covers the segmentation data of other regions in regional level and county level.
Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
Global Gacha Games Scope and Market Size
Gacha Games market is segmented in regional and country level, by players, by Type, and by Application. Players, stakeholders, and other participants in the global Gacha Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2019-2030.
For China market, this report focuses on the Gacha Games market size by players, by Type, and by Application, for the period 2019-2030. The key players include the global and local players which play important roles in China.
Market Segmentation
Chapter Outline
Chapter 1: Introduces Gacha Games definition, global market size, China market size, China percentage in global market. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Detailed analysis of Gacha Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Revenue of Gacha Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 6: Americas by Type, by Application and by country, revenue for each segment.
Chapter 7: EMEA by Type, by Application and by region, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: APAC (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gacha Games revenue, gross margin, and recent development, etc.
Chapter 11: Analyst's Viewpoints/Conclusion
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now