Part 1
Part 2
Part 3
Part 5
Description
The global market for Gacha Games was estimated to be worth US$ 2208 million in 2023 and is forecast to a readjusted size of US$ 9052 million by 2030 with a CAGR of 14.1% during the forecast period 2024-2030. Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
Gacha Games Market Size
M= millions and B=billions
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
The Gacha Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gacha Games.
Market Segmentation
Report Metric
Details
Report Title
Gacha Games- Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Forecasted Market Size in 2030
US$ 9052 million
CAGR(2024-2030)
14.1%
Market Size Available for Years
2019-2030
Global Gacha Games Companies Covered
Genshin Impact (HoYoverse), Fire Emblem Heroes (Nintendo), Langrisser (Zlongame), Azur Lane (Shanghai Manjuu), Pokemon Masters (DeNA), Star Wars, Marvel Strike Force, Dragon Ball Legends (Dimps), Dragalia Lost (Cygames) (CyberAgent), Raid: Shadow Legends
Global Gacha Games Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gacha Games Market, Segment by Type
RPG Games
Card Games
Others
Global Gacha Games Market, Segment by Application
Android Platform
iOS Platform
PC and Web Browser
Others
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gacha Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Gacha Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Gacha Games in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Gacha Games Product Introduction
1.2 Global Gacha Games Market Size Forecast (2019-2030)
1.3 Gacha Games Market Trends & Drivers
1.3.1 Gacha Games Industry Trends
1.3.2 Gacha Games Market Drivers & Opportunity
1.3.3 Gacha Games Market Challenges
1.3.4 Gacha Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Gacha Games Players Revenue Ranking (2023)
2.2 Global Gacha Games Revenue by Company (2019-2024)
2.3 Key Companies Gacha Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies Gacha Games Product Offered
2.5 Key Companies Time to Begin Mass Production of Gacha Games
2.6 Gacha Games Market Competitive Analysis
2.6.1 Gacha Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Gacha Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gacha Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 RPG Games
3.1.2 Card Games
3.1.3 Others
3.2 Global Gacha Games Sales Value by Type
3.2.1 Global Gacha Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Gacha Games Sales Value, by Type (2019-2030)
3.2.3 Global Gacha Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Android Platform
4.1.2 iOS Platform
4.1.3 PC and Web Browser
4.1.4 Others
4.2 Global Gacha Games Sales Value by Application
4.2.1 Global Gacha Games Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Gacha Games Sales Value, by Application (2019-2030)
4.2.3 Global Gacha Games Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Gacha Games Sales Value by Region
5.1.1 Global Gacha Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Gacha Games Sales Value by Region (2019-2024)
5.1.3 Global Gacha Games Sales Value by Region (2025-2030)
5.1.4 Global Gacha Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Gacha Games Sales Value, 2019-2030
5.2.2 North America Gacha Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Gacha Games Sales Value, 2019-2030
5.3.2 Europe Gacha Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Gacha Games Sales Value, 2019-2030
5.4.2 Asia Pacific Gacha Games Sales Value by Region (%), 2023 VS 2030
5.5 South America
5.5.1 South America Gacha Games Sales Value, 2019-2030
5.5.2 South America Gacha Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Gacha Games Sales Value, 2019-2030
5.6.2 Middle East & Africa Gacha Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Gacha Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Gacha Games Sales Value, 2019-2030
6.3 United States
6.3.1 United States Gacha Games Sales Value, 2019-2030
6.3.2 United States Gacha Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Gacha Games Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Gacha Games Sales Value, 2019-2030
6.4.2 Europe Gacha Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Gacha Games Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Gacha Games Sales Value, 2019-2030
6.5.2 China Gacha Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China Gacha Games Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Gacha Games Sales Value, 2019-2030
6.6.2 Japan Gacha Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Gacha Games Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Gacha Games Sales Value, 2019-2030
6.7.2 South Korea Gacha Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Gacha Games Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Gacha Games Sales Value, 2019-2030
6.8.2 Southeast Asia Gacha Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Gacha Games Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Gacha Games Sales Value, 2019-2030
6.9.2 India Gacha Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India Gacha Games Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Genshin Impact (HoYoverse)
7.1.1 Genshin Impact (HoYoverse) Profile
7.1.2 Genshin Impact (HoYoverse) Main Business
7.1.3 Genshin Impact (HoYoverse) Gacha Games Products, Services and Solutions
7.1.4 Genshin Impact (HoYoverse) Gacha Games Revenue (US$ Million) & (2019-2024)
7.1.5 Genshin Impact (HoYoverse) Recent Developments
7.2 Fire Emblem Heroes (Nintendo)
7.2.1 Fire Emblem Heroes (Nintendo) Profile
7.2.2 Fire Emblem Heroes (Nintendo) Main Business
7.2.3 Fire Emblem Heroes (Nintendo) Gacha Games Products, Services and Solutions
7.2.4 Fire Emblem Heroes (Nintendo) Gacha Games Revenue (US$ Million) & (2019-2024)
7.2.5 Fire Emblem Heroes (Nintendo) Recent Developments
7.3 Langrisser (Zlongame)
7.3.1 Langrisser (Zlongame) Profile
7.3.2 Langrisser (Zlongame) Main Business
7.3.3 Langrisser (Zlongame) Gacha Games Products, Services and Solutions
7.3.4 Langrisser (Zlongame) Gacha Games Revenue (US$ Million) & (2019-2024)
7.3.5 Langrisser (Zlongame) Recent Developments
7.4 Azur Lane (Shanghai Manjuu)
7.4.1 Azur Lane (Shanghai Manjuu) Profile
7.4.2 Azur Lane (Shanghai Manjuu) Main Business
7.4.3 Azur Lane (Shanghai Manjuu) Gacha Games Products, Services and Solutions
7.4.4 Azur Lane (Shanghai Manjuu) Gacha Games Revenue (US$ Million) & (2019-2024)
7.4.5 Azur Lane (Shanghai Manjuu) Recent Developments
7.5 Pokemon Masters (DeNA)
7.5.1 Pokemon Masters (DeNA) Profile
7.5.2 Pokemon Masters (DeNA) Main Business
7.5.3 Pokemon Masters (DeNA) Gacha Games Products, Services and Solutions
7.5.4 Pokemon Masters (DeNA) Gacha Games Revenue (US$ Million) & (2019-2024)
7.5.5 Pokemon Masters (DeNA) Recent Developments
7.6 Star Wars
7.6.1 Star Wars Profile
7.6.2 Star Wars Main Business
7.6.3 Star Wars Gacha Games Products, Services and Solutions
7.6.4 Star Wars Gacha Games Revenue (US$ Million) & (2019-2024)
7.6.5 Star Wars Recent Developments
7.7 Marvel Strike Force
7.7.1 Marvel Strike Force Profile
7.7.2 Marvel Strike Force Main Business
7.7.3 Marvel Strike Force Gacha Games Products, Services and Solutions
7.7.4 Marvel Strike Force Gacha Games Revenue (US$ Million) & (2019-2024)
7.7.5 Marvel Strike Force Recent Developments
7.8 Dragon Ball Legends (Dimps)
7.8.1 Dragon Ball Legends (Dimps) Profile
7.8.2 Dragon Ball Legends (Dimps) Main Business
7.8.3 Dragon Ball Legends (Dimps) Gacha Games Products, Services and Solutions
7.8.4 Dragon Ball Legends (Dimps) Gacha Games Revenue (US$ Million) & (2019-2024)
7.8.5 Dragon Ball Legends (Dimps) Recent Developments
7.9 Dragalia Lost (Cygames) (CyberAgent)
7.9.1 Dragalia Lost (Cygames) (CyberAgent) Profile
7.9.2 Dragalia Lost (Cygames) (CyberAgent) Main Business
7.9.3 Dragalia Lost (Cygames) (CyberAgent) Gacha Games Products, Services and Solutions
7.9.4 Dragalia Lost (Cygames) (CyberAgent) Gacha Games Revenue (US$ Million) & (2019-2024)
7.9.5 Dragalia Lost (Cygames) (CyberAgent) Recent Developments
7.10 Raid: Shadow Legends
7.10.1 Raid: Shadow Legends Profile
7.10.2 Raid: Shadow Legends Main Business
7.10.3 Raid: Shadow Legends Gacha Games Products, Services and Solutions
7.10.4 Raid: Shadow Legends Gacha Games Revenue (US$ Million) & (2019-2024)
7.10.5 Raid: Shadow Legends Recent Developments
8 Industry Chain Analysis
8.1 Gacha Games Industrial Chain
8.2 Gacha Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Gacha Games Sales Model
8.5.2 Sales Channel
8.5.3 Gacha Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. Gacha Games Market Trends
Table 2. Gacha Games Market Drivers & Opportunity
Table 3. Gacha Games Market Challenges
Table 4. Gacha Games Market Restraints
Table 5. Global Gacha Games Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Gacha Games Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Gacha Games Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Gacha Games Product Type
Table 9. Key Companies Time to Begin Mass Production of Gacha Games
Table 10. Global Gacha Games Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gacha Games as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Gacha Games Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Gacha Games Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Gacha Games Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Gacha Games Sales Market Share in Value by Type (2019-2024)
Table 17. Global Gacha Games Sales Market Share in Value by Type (2025-2030)
Table 18. Global Gacha Games Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Gacha Games Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Gacha Games Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Gacha Games Sales Market Share in Value by Application (2019-2024)
Table 22. Global Gacha Games Sales Market Share in Value by Application (2025-2030)
Table 23. Global Gacha Games Sales Value by Region, (2019 VS 2023 VS 2030) & (US$ Million)
Table 24. Global Gacha Games Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Gacha Games Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Gacha Games Sales Value by Region (2019-2024) & (%)
Table 27. Global Gacha Games Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Gacha Games Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Gacha Games Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Gacha Games Sales Value, (2025-2030) & (US$ Million)
Table 31. Genshin Impact (HoYoverse) Basic Information List
Table 32. Genshin Impact (HoYoverse) Description and Business Overview
Table 33. Genshin Impact (HoYoverse) Gacha Games Products, Services and Solutions
Table 34. Revenue (US$ Million) in Gacha Games Business of Genshin Impact (HoYoverse) (2019-2024)
Table 35. Genshin Impact (HoYoverse) Recent Developments
Table 36. Fire Emblem Heroes (Nintendo) Basic Information List
Table 37. Fire Emblem Heroes (Nintendo) Description and Business Overview
Table 38. Fire Emblem Heroes (Nintendo) Gacha Games Products, Services and Solutions
Table 39. Revenue (US$ Million) in Gacha Games Business of Fire Emblem Heroes (Nintendo) (2019-2024)
Table 40. Fire Emblem Heroes (Nintendo) Recent Developments
Table 41. Langrisser (Zlongame) Basic Information List
Table 42. Langrisser (Zlongame) Description and Business Overview
Table 43. Langrisser (Zlongame) Gacha Games Products, Services and Solutions
Table 44. Revenue (US$ Million) in Gacha Games Business of Langrisser (Zlongame) (2019-2024)
Table 45. Langrisser (Zlongame) Recent Developments
Table 46. Azur Lane (Shanghai Manjuu) Basic Information List
Table 47. Azur Lane (Shanghai Manjuu) Description and Business Overview
Table 48. Azur Lane (Shanghai Manjuu) Gacha Games Products, Services and Solutions
Table 49. Revenue (US$ Million) in Gacha Games Business of Azur Lane (Shanghai Manjuu) (2019-2024)
Table 50. Azur Lane (Shanghai Manjuu) Recent Developments
Table 51. Pokemon Masters (DeNA) Basic Information List
Table 52. Pokemon Masters (DeNA) Description and Business Overview
Table 53. Pokemon Masters (DeNA) Gacha Games Products, Services and Solutions
Table 54. Revenue (US$ Million) in Gacha Games Business of Pokemon Masters (DeNA) (2019-2024)
Table 55. Pokemon Masters (DeNA) Recent Developments
Table 56. Star Wars Basic Information List
Table 57. Star Wars Description and Business Overview
Table 58. Star Wars Gacha Games Products, Services and Solutions
Table 59. Revenue (US$ Million) in Gacha Games Business of Star Wars (2019-2024)
Table 60. Star Wars Recent Developments
Table 61. Marvel Strike Force Basic Information List
Table 62. Marvel Strike Force Description and Business Overview
Table 63. Marvel Strike Force Gacha Games Products, Services and Solutions
Table 64. Revenue (US$ Million) in Gacha Games Business of Marvel Strike Force (2019-2024)
Table 65. Marvel Strike Force Recent Developments
Table 66. Dragon Ball Legends (Dimps) Basic Information List
Table 67. Dragon Ball Legends (Dimps) Description and Business Overview
Table 68. Dragon Ball Legends (Dimps) Gacha Games Products, Services and Solutions
Table 69. Revenue (US$ Million) in Gacha Games Business of Dragon Ball Legends (Dimps) (2019-2024)
Table 70. Dragon Ball Legends (Dimps) Recent Developments
Table 71. Dragalia Lost (Cygames) (CyberAgent) Basic Information List
Table 72. Dragalia Lost (Cygames) (CyberAgent) Description and Business Overview
Table 73. Dragalia Lost (Cygames) (CyberAgent) Gacha Games Products, Services and Solutions
Table 74. Revenue (US$ Million) in Gacha Games Business of Dragalia Lost (Cygames) (CyberAgent) (2019-2024)
Table 75. Dragalia Lost (Cygames) (CyberAgent) Recent Developments
Table 76. Raid: Shadow Legends Basic Information List
Table 77. Raid: Shadow Legends Description and Business Overview
Table 78. Raid: Shadow Legends Gacha Games Products, Services and Solutions
Table 79. Revenue (US$ Million) in Gacha Games Business of Raid: Shadow Legends (2019-2024)
Table 80. Raid: Shadow Legends Recent Developments
Table 81. Key Raw Materials Lists
Table 82. Raw Materials Key Suppliers Lists
Table 83. Gacha Games Downstream Customers
Table 84. Gacha Games Distributors List
Table 85. Research Programs/Design for This Report
Table 86. Key Data Information from Secondary Sources
Table 87. Key Data Information from Primary Sources
Table 88. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Gacha Games Product Picture
Figure 2. Global Gacha Games Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Gacha Games Sales Value (2019-2030) & (US$ Million)
Figure 4. Gacha Games Report Years Considered
Figure 5. Global Gacha Games Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Gacha Games Revenue in 2023
Figure 7. Gacha Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. RPG Games Picture
Figure 9. Card Games Picture
Figure 10. Others Picture
Figure 11. Global Gacha Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 12. Global Gacha Games Sales Value Market Share by Type, 2023 & 2030
Figure 13. Product Picture of Android Platform
Figure 14. Product Picture of iOS Platform
Figure 15. Product Picture of PC and Web Browser
Figure 16. Product Picture of Others
Figure 17. Global Gacha Games Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 18. Global Gacha Games Sales Value Market Share by Application, 2023 & 2030
Figure 19. North America Gacha Games Sales Value (2019-2030) & (US$ Million)
Figure 20. North America Gacha Games Sales Value by Country (%), 2023 VS 2030
Figure 21. Europe Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 22. Europe Gacha Games Sales Value by Country (%), 2023 VS 2030
Figure 23. Asia Pacific Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 24. Asia Pacific Gacha Games Sales Value by Region (%), 2023 VS 2030
Figure 25. South America Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 26. South America Gacha Games Sales Value by Country (%), 2023 VS 2030
Figure 27. Middle East & Africa Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 28. Middle East & Africa Gacha Games Sales Value by Country (%), 2023 VS 2030
Figure 29. Key Countries/Regions Gacha Games Sales Value (%), (2019-2030)
Figure 30. United States Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 31. United States Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 32. United States Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 33. Europe Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 34. Europe Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 35. Europe Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 36. China Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 37. China Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 38. China Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 39. Japan Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 40. Japan Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 41. Japan Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 42. South Korea Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 43. South Korea Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 44. South Korea Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 45. Southeast Asia Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 46. Southeast Asia Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 47. Southeast Asia Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 48. India Gacha Games Sales Value, (2019-2030) & (US$ Million)
Figure 49. India Gacha Games Sales Value by Type (%), 2023 VS 2030
Figure 50. India Gacha Games Sales Value by Application (%), 2023 VS 2030
Figure 51. Gacha Games Industrial Chain
Figure 52. Gacha Games Manufacturing Cost Structure
Figure 53. Channels of Distribution (Direct Sales, and Distribution)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed
Description
The global market for Gacha Games was estimated to be worth US$ 2208 million in 2023 and is forecast to a readjusted size of US$ 9052 million by 2030 with a CAGR of 14.1% during the forecast period 2024-2030. Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
The Gacha Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gacha Games.
Market Segmentation
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gacha Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Gacha Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Gacha Games in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now