Part 1
Part 2
Part 3
Part 5
Description
Gaming furniture typically refers to specialized furniture designed for gamers to enhance their gaming experience. The design of gaming furniture often focuses on durability, comfort and functionality to meet the needs of gamers for long hours of gaming. Gaming furniture often features adjustable components, high-quality materials, and stylish designs to create a comfortable and immersive gaming setup. The global market for Gaming Furniture was estimated to be worth US$ 2072 million in 2023 and is forecast to a readjusted size of US$ 4652 million by 2030 with a CAGR of 12.5% during the forecast period 2024-2030.
The Global key players of Gaming Furniture include Secretlab SG Pte Ltd, Wudi Industry ( Shanghai ) Co., Ltd., Dxracer Technology Wuxi Co., Ltd., etc. The top three players hold a share about 34%. Asia Pacific is the largest market, and has a share about 42%. In terms of product type, Gaming Table is the largest segment, which occupied for a share of about 91%. For application, Residential is the largest segment, which has a share about 96%.
This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gaming Furniture by region & country, by Type, and by Application.
The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.
Market Segmentation
Report Metric
Details
Report Title
Gaming Furniture- Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Global Gaming Furniture Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gaming Furniture in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gaming Furniture in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Gaming Furniture Product Introduction
1.2 Global Gaming Furniture Market Size Forecast
1.2.1 Global Gaming Furniture Sales Value (2019-2030)
1.2.2 Global Gaming Furniture Sales Volume (2019-2030)
1.2.3 Global Gaming Furniture Sales Price (2019-2030)
1.3 Gaming Furniture Market Trends & Drivers
1.3.1 Gaming Furniture Industry Trends
1.3.2 Gaming Furniture Market Drivers & Opportunity
1.3.3 Gaming Furniture Market Challenges
1.3.4 Gaming Furniture Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Gaming Furniture Players Revenue Ranking (2023)
2.2 Global Gaming Furniture Revenue by Company (2019-2024)
2.3 Global Gaming Furniture Players Sales Volume Ranking (2023)
2.4 Global Gaming Furniture Sales Volume by Company Players (2019-2024)
2.5 Global Gaming Furniture Average Price by Company (2019-2024)
2.6 Key Manufacturers Gaming Furniture Manufacturing Base and Headquarters
2.7 Key Manufacturers Gaming Furniture Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Gaming Furniture
2.9 Gaming Furniture Market Competitive Analysis
2.9.1 Gaming Furniture Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Gaming Furniture Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Furniture as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Gaming Tables
3.1.2 Gaming Chairs
3.2 Global Gaming Furniture Sales Value by Type
3.2.1 Global Gaming Furniture Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Gaming Furniture Sales Value, by Type (2019-2030)
3.2.3 Global Gaming Furniture Sales Value, by Type (%) (2019-2030)
3.3 Global Gaming Furniture Sales Volume by Type
3.3.1 Global Gaming Furniture Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Gaming Furniture Sales Volume, by Type (2019-2030)
3.3.3 Global Gaming Furniture Sales Volume, by Type (%) (2019-2030)
3.4 Global Gaming Furniture Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Residential
4.1.2 Commercial
4.2 Global Gaming Furniture Sales Value by Application
4.2.1 Global Gaming Furniture Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Gaming Furniture Sales Value, by Application (2019-2030)
4.2.3 Global Gaming Furniture Sales Value, by Application (%) (2019-2030)
4.3 Global Gaming Furniture Sales Volume by Application
4.3.1 Global Gaming Furniture Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Gaming Furniture Sales Volume, by Application (2019-2030)
4.3.3 Global Gaming Furniture Sales Volume, by Application (%) (2019-2030)
4.4 Global Gaming Furniture Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Gaming Furniture Sales Value by Region
5.1.1 Global Gaming Furniture Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Gaming Furniture Sales Value by Region (2019-2024)
5.1.3 Global Gaming Furniture Sales Value by Region (2025-2030)
5.1.4 Global Gaming Furniture Sales Value by Region (%), (2019-2030)
5.2 Global Gaming Furniture Sales Volume by Region
5.2.1 Global Gaming Furniture Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Gaming Furniture Sales Volume by Region (2019-2024)
5.2.3 Global Gaming Furniture Sales Volume by Region (2025-2030)
5.2.4 Global Gaming Furniture Sales Volume by Region (%), (2019-2030)
5.3 Global Gaming Furniture Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Gaming Furniture Sales Value, 2019-2030
5.4.2 North America Gaming Furniture Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Gaming Furniture Sales Value, 2019-2030
5.5.2 Europe Gaming Furniture Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Gaming Furniture Sales Value, 2019-2030
5.6.2 Asia Pacific Gaming Furniture Sales Value by Region (%), 2023 VS 2030
5.7 South America
5.7.1 South America Gaming Furniture Sales Value, 2019-2030
5.7.2 South America Gaming Furniture Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Gaming Furniture Sales Value, 2019-2030
5.8.2 Middle East & Africa Gaming Furniture Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Gaming Furniture Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Gaming Furniture Sales Value
6.2.1 Key Countries/Regions Gaming Furniture Sales Value, 2019-2030
6.2.2 Key Countries/Regions Gaming Furniture Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Gaming Furniture Sales Value, 2019-2030
6.3.2 United States Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Gaming Furniture Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Gaming Furniture Sales Value, 2019-2030
6.4.2 Europe Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Gaming Furniture Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Gaming Furniture Sales Value, 2019-2030
6.5.2 China Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.5.3 China Gaming Furniture Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Gaming Furniture Sales Value, 2019-2030
6.6.2 Japan Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Gaming Furniture Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Gaming Furniture Sales Value, 2019-2030
6.7.2 South Korea Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Gaming Furniture Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Gaming Furniture Sales Value, 2019-2030
6.8.2 Southeast Asia Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Gaming Furniture Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Gaming Furniture Sales Value, 2019-2030
6.9.2 India Gaming Furniture Sales Value by Type (%), 2023 VS 2030
6.9.3 India Gaming Furniture Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Secretlab SG Pte Ltd
7.1.1 Secretlab SG Pte Ltd Company Information
7.1.2 Secretlab SG Pte Ltd Introduction and Business Overview
7.1.3 Secretlab SG Pte Ltd Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.1.4 Secretlab SG Pte Ltd Gaming Furniture Product Offerings
7.1.5 Secretlab SG Pte Ltd Recent Development
7.2 Wudi Industry ( Shanghai ) Co., Ltd.
7.2.1 Wudi Industry ( Shanghai ) Co., Ltd. Company Information
7.2.2 Wudi Industry ( Shanghai ) Co., Ltd. Introduction and Business Overview
7.2.3 Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.2.4 Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Product Offerings
7.2.5 Wudi Industry ( Shanghai ) Co., Ltd. Recent Development
7.3 Dxracer Technology Wuxi Co., Ltd.
7.3.1 Dxracer Technology Wuxi Co., Ltd. Company Information
7.3.2 Dxracer Technology Wuxi Co., Ltd. Introduction and Business Overview
7.3.3 Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.3.4 Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Product Offerings
7.3.5 Dxracer Technology Wuxi Co., Ltd. Recent Development
7.4 Logitech International S.A.
7.4.1 Logitech International S.A. Company Information
7.4.2 Logitech International S.A. Introduction and Business Overview
7.4.3 Logitech International S.A. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.4.4 Logitech International S.A. Gaming Furniture Product Offerings
7.4.5 Logitech International S.A. Recent Development
7.5 Haworth Inc.
7.5.1 Haworth Inc. Company Information
7.5.2 Haworth Inc. Introduction and Business Overview
7.5.3 Haworth Inc. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.5.4 Haworth Inc. Gaming Furniture Product Offerings
7.5.5 Haworth Inc. Recent Development
7.6 Hangzhou Fighting Victory Technology Co., Ltd.
7.6.1 Hangzhou Fighting Victory Technology Co., Ltd. Company Information
7.6.2 Hangzhou Fighting Victory Technology Co., Ltd. Introduction and Business Overview
7.6.3 Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.6.4 Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Product Offerings
7.6.5 Hangzhou Fighting Victory Technology Co., Ltd. Recent Development
7.7 Nowy Styl sp. z o.o.
7.7.1 Nowy Styl sp. z o.o. Company Information
7.7.2 Nowy Styl sp. z o.o. Introduction and Business Overview
7.7.3 Nowy Styl sp. z o.o. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.7.4 Nowy Styl sp. z o.o. Gaming Furniture Product Offerings
7.7.5 Nowy Styl sp. z o.o. Recent Development
7.8 Cooler Master Technology Inc.
7.8.1 Cooler Master Technology Inc. Company Information
7.8.2 Cooler Master Technology Inc. Introduction and Business Overview
7.8.3 Cooler Master Technology Inc. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.8.4 Cooler Master Technology Inc. Gaming Furniture Product Offerings
7.8.5 Cooler Master Technology Inc. Recent Development
7.9 DOWINX(Anji Leisa Furniture Co.,Ltd.)
7.9.1 DOWINX(Anji Leisa Furniture Co.,Ltd.) Company Information
7.9.2 DOWINX(Anji Leisa Furniture Co.,Ltd.) Introduction and Business Overview
7.9.3 DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.9.4 DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Product Offerings
7.9.5 DOWINX(Anji Leisa Furniture Co.,Ltd.) Recent Development
7.10 X Rocker Gaming
7.10.1 X Rocker Gaming Company Information
7.10.2 X Rocker Gaming Introduction and Business Overview
7.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.10.4 X Rocker Gaming Gaming Furniture Product Offerings
7.10.5 X Rocker Gaming Recent Development
7.11 Inter IKEA Holding B.V.
7.11.1 Inter IKEA Holding B.V. Company Information
7.11.2 Inter IKEA Holding B.V. Introduction and Business Overview
7.11.3 Inter IKEA Holding B.V. Gaming Furniture Sales, Revenue, Price and Gross Margin (2019-2024)
7.11.4 Inter IKEA Holding B.V. Gaming Furniture Product Offerings
7.11.5 Inter IKEA Holding B.V. Recent Development
8 Industry Chain Analysis
8.1 Gaming Furniture Industrial Chain
8.2 Gaming Furniture Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Gaming Furniture Sales Model
8.5.2 Sales Channel
8.5.3 Gaming Furniture Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. Gaming Furniture Market Trends
Table 2. Gaming Furniture Market Drivers & Opportunity
Table 3. Gaming Furniture Market Challenges
Table 4. Gaming Furniture Market Restraints
Table 5. Global Gaming Furniture Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Gaming Furniture Revenue Market Share by Company (2019-2024)
Table 7. Global Gaming Furniture Sales Volume by Company (2019-2024) & (K Units)
Table 8. Global Gaming Furniture Sales Volume Market Share by Company (2019-2024)
Table 9. Global Market Gaming Furniture Price by Company (2019-2024) & (US$/Unit)
Table 10. Key Manufacturers Gaming Furniture Manufacturing Base and Headquarters
Table 11. Key Manufacturers Gaming Furniture Product Type
Table 12. Key Manufacturers Time to Begin Mass Production of Gaming Furniture
Table 13. Global Gaming Furniture Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Furniture as of 2023)
Table 15. Mergers & Acquisitions, Expansion Plans
Table 16. Global Gaming Furniture Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 17. Global Gaming Furniture Sales Value by Type (2019-2024) & (US$ Million)
Table 18. Global Gaming Furniture Sales Value by Type (2025-2030) & (US$ Million)
Table 19. Global Gaming Furniture Sales Market Share in Value by Type (2019-2024)
Table 20. Global Gaming Furniture Sales Market Share in Value by Type (2025-2030)
Table 21. Global Gaming Furniture Sales Volume by Type: 2019 VS 2023 VS 2030 (K Units)
Table 22. Global Gaming Furniture Sales Volume by Type (2019-2024) & (K Units)
Table 23. Global Gaming Furniture Sales Volume by Type (2025-2030) & (K Units)
Table 24. Global Gaming Furniture Sales Market Share in Volume by Type (2019-2024)
Table 25. Global Gaming Furniture Sales Market Share in Volume by Type (2025-2030)
Table 26. Global Gaming Furniture Price by Type (2019-2024) & (US$/Unit)
Table 27. Global Gaming Furniture Price by Type (2025-2030) & (US$/Unit)
Table 28. Global Gaming Furniture Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 29. Global Gaming Furniture Sales Value by Application (2019-2024) & (US$ Million)
Table 30. Global Gaming Furniture Sales Value by Application (2025-2030) & (US$ Million)
Table 31. Global Gaming Furniture Sales Market Share in Value by Application (2019-2024)
Table 32. Global Gaming Furniture Sales Market Share in Value by Application (2025-2030)
Table 33. Global Gaming Furniture Sales Volume by Application: 2019 VS 2023 VS 2030 (K Units)
Table 34. Global Gaming Furniture Sales Volume by Application (2019-2024) & (K Units)
Table 35. Global Gaming Furniture Sales Volume by Application (2025-2030) & (K Units)
Table 36. Global Gaming Furniture Sales Market Share in Volume by Application (2019-2024)
Table 37. Global Gaming Furniture Sales Market Share in Volume by Application (2025-2030)
Table 38. Global Gaming Furniture Price by Application (2019-2024) & (US$/Unit)
Table 39. Global Gaming Furniture Price by Application (2025-2030) & (US$/Unit)
Table 40. Global Gaming Furniture Sales Value by Region, (2019 VS 2023 VS 2030) & (US$ Million)
Table 41. Global Gaming Furniture Sales Value by Region (2019-2024) & (US$ Million)
Table 42. Global Gaming Furniture Sales Value by Region (2025-2030) & (US$ Million)
Table 43. Global Gaming Furniture Sales Value by Region (2019-2024) & (%)
Table 44. Global Gaming Furniture Sales Value by Region (2025-2030) & (%)
Table 45. Global Gaming Furniture Sales Volume by Region (K Units): 2019 VS 2023 VS 2030
Table 46. Global Gaming Furniture Sales Volume by Region (2019-2024) & (K Units)
Table 47. Global Gaming Furniture Sales Volume by Region (2025-2030) & (K Units)
Table 48. Global Gaming Furniture Sales Volume by Region (2019-2024) & (%)
Table 49. Global Gaming Furniture Sales Volume by Region (2025-2030) & (%)
Table 50. Global Gaming Furniture Average Price by Region (2019-2024) & (US$/Unit)
Table 51. Global Gaming Furniture Average Price by Region (2025-2030) & (US$/Unit)
Table 52. Key Countries/Regions Gaming Furniture Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 53. Key Countries/Regions Gaming Furniture Sales Value, (2019-2024) & (US$ Million)
Table 54. Key Countries/Regions Gaming Furniture Sales Value, (2025-2030) & (US$ Million)
Table 55. Key Countries/Regions Gaming Furniture Sales Volume, (2019-2024) & (K Units)
Table 56. Key Countries/Regions Gaming Furniture Sales Volume, (2025-2030) & (K Units)
Table 57. Secretlab SG Pte Ltd Company Information
Table 58. Secretlab SG Pte Ltd Introduction and Business Overview
Table 59. Secretlab SG Pte Ltd Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 60. Secretlab SG Pte Ltd Gaming Furniture Product Offerings
Table 61. Secretlab SG Pte Ltd Recent Development
Table 62. Wudi Industry ( Shanghai ) Co., Ltd. Company Information
Table 63. Wudi Industry ( Shanghai ) Co., Ltd. Introduction and Business Overview
Table 64. Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 65. Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Product Offerings
Table 66. Wudi Industry ( Shanghai ) Co., Ltd. Recent Development
Table 67. Dxracer Technology Wuxi Co., Ltd. Company Information
Table 68. Dxracer Technology Wuxi Co., Ltd. Introduction and Business Overview
Table 69. Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 70. Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Product Offerings
Table 71. Dxracer Technology Wuxi Co., Ltd. Recent Development
Table 72. Logitech International S.A. Company Information
Table 73. Logitech International S.A. Introduction and Business Overview
Table 74. Logitech International S.A. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 75. Logitech International S.A. Gaming Furniture Product Offerings
Table 76. Logitech International S.A. Recent Development
Table 77. Haworth Inc. Company Information
Table 78. Haworth Inc. Introduction and Business Overview
Table 79. Haworth Inc. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 80. Haworth Inc. Gaming Furniture Product Offerings
Table 81. Haworth Inc. Recent Development
Table 82. Hangzhou Fighting Victory Technology Co., Ltd. Company Information
Table 83. Hangzhou Fighting Victory Technology Co., Ltd. Introduction and Business Overview
Table 84. Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 85. Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Product Offerings
Table 86. Hangzhou Fighting Victory Technology Co., Ltd. Recent Development
Table 87. Nowy Styl sp. z o.o. Company Information
Table 88. Nowy Styl sp. z o.o. Introduction and Business Overview
Table 89. Nowy Styl sp. z o.o. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 90. Nowy Styl sp. z o.o. Gaming Furniture Product Offerings
Table 91. Nowy Styl sp. z o.o. Recent Development
Table 92. Cooler Master Technology Inc. Company Information
Table 93. Cooler Master Technology Inc. Introduction and Business Overview
Table 94. Cooler Master Technology Inc. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 95. Cooler Master Technology Inc. Gaming Furniture Product Offerings
Table 96. Cooler Master Technology Inc. Recent Development
Table 97. DOWINX(Anji Leisa Furniture Co.,Ltd.) Company Information
Table 98. DOWINX(Anji Leisa Furniture Co.,Ltd.) Introduction and Business Overview
Table 99. DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 100. DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Product Offerings
Table 101. DOWINX(Anji Leisa Furniture Co.,Ltd.) Recent Development
Table 102. X Rocker Gaming Company Information
Table 103. X Rocker Gaming Introduction and Business Overview
Table 104. X Rocker Gaming Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 105. X Rocker Gaming Gaming Furniture Product Offerings
Table 106. X Rocker Gaming Recent Development
Table 107. Inter IKEA Holding B.V. Company Information
Table 108. Inter IKEA Holding B.V. Introduction and Business Overview
Table 109. Inter IKEA Holding B.V. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 110. Inter IKEA Holding B.V. Gaming Furniture Product Offerings
Table 111. Inter IKEA Holding B.V. Recent Development
Table 112. Key Raw Materials Lists
Table 113. Raw Materials Key Suppliers Lists
Table 114. Gaming Furniture Downstream Customers
Table 115. Gaming Furniture Distributors List
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Furniture Product Picture
Figure 2. Global Gaming Furniture Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Gaming Furniture Sales Value (2019-2030) & (US$ Million)
Figure 4. Global Gaming Furniture Sales Volume (2019-2030) & (K Units)
Figure 5. Global Gaming Furniture Sales Price (2019-2030) & (US$/Unit)
Figure 6. Gaming Furniture Report Years Considered
Figure 7. Global Gaming Furniture Players Revenue Ranking (2023) & (US$ Million)
Figure 8. Global Gaming Furniture Players Sales Volume Ranking (2023) & (US$ Million)
Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by Gaming Furniture Revenue in 2023
Figure 10. Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 11. Gaming Tables Picture
Figure 12. Gaming Chairs Picture
Figure 13. Global Gaming Furniture Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 14. Global Gaming Furniture Sales Value Market Share by Type, 2023 & 2030
Figure 15. Global Gaming Furniture Sales Volume by Type (2019 VS 2023 VS 2030) & (K Units)
Figure 16. Global Gaming Furniture Sales Volume Market Share by Type, 2023 & 2030
Figure 17. Global Gaming Furniture Price by Type (2019-2030) & (US$/Unit)
Figure 18. Product Picture of Residential
Figure 19. Product Picture of Commercial
Figure 20. Global Gaming Furniture Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 21. Global Gaming Furniture Sales Value Market Share by Application, 2023 & 2030
Figure 22. Global Gaming Furniture Sales Volume by Application (2019 VS 2023 VS 2030) & (K Units)
Figure 23. Global Gaming Furniture Sales Volume Market Share by Application, 2023 & 2030
Figure 24. Global Gaming Furniture Price by Application (2019-2030) & (US$/Unit)
Figure 25. North America Gaming Furniture Sales Value (2019-2030) & (US$ Million)
Figure 26. North America Gaming Furniture Sales Value by Country (%), 2023 VS 2030
Figure 27. Europe Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 28. Europe Gaming Furniture Sales Value by Country (%), 2023 VS 2030
Figure 29. Asia Pacific Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 30. Asia Pacific Gaming Furniture Sales Value by Region (%), 2023 VS 2030
Figure 31. South America Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 32. South America Gaming Furniture Sales Value by Country (%), 2023 VS 2030
Figure 33. Middle East & Africa Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 34. Middle East & Africa Gaming Furniture Sales Value by Country (%), 2023 VS 2030
Figure 35. Key Countries/Regions Gaming Furniture Sales Value (%), (2019-2030)
Figure 36. Key Countries/Regions Gaming Furniture Sales Volume (%), (2019-2030)
Figure 37. United States Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 38. United States Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 39. United States Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 40. Europe Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 41. Europe Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 42. Europe Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 43. China Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 44. China Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 45. China Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 46. Japan Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 47. Japan Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 48. Japan Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 49. South Korea Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 50. South Korea Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 51. South Korea Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 52. Southeast Asia Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 53. Southeast Asia Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 54. Southeast Asia Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 55. India Gaming Furniture Sales Value, (2019-2030) & (US$ Million)
Figure 56. India Gaming Furniture Sales Value by Type (%), 2023 VS 2030
Figure 57. India Gaming Furniture Sales Value by Application (%), 2023 VS 2030
Figure 58. Gaming Furniture Industrial Chain
Figure 59. Gaming Furniture Manufacturing Cost Structure
Figure 60. Channels of Distribution (Direct Sales, and Distribution)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed
Description
Gaming furniture typically refers to specialized furniture designed for gamers to enhance their gaming experience. The design of gaming furniture often focuses on durability, comfort and functionality to meet the needs of gamers for long hours of gaming. Gaming furniture often features adjustable components, high-quality materials, and stylish designs to create a comfortable and immersive gaming setup. The global market for Gaming Furniture was estimated to be worth US$ 2072 million in 2023 and is forecast to a readjusted size of US$ 4652 million by 2030 with a CAGR of 12.5% during the forecast period 2024-2030.
The Global key players of Gaming Furniture include Secretlab SG Pte Ltd, Wudi Industry ( Shanghai ) Co., Ltd., Dxracer Technology Wuxi Co., Ltd., etc. The top three players hold a share about 34%. Asia Pacific is the largest market, and has a share about 42%. In terms of product type, Gaming Table is the largest segment, which occupied for a share of about 91%. For application, Residential is the largest segment, which has a share about 96%.
This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gaming Furniture by region & country, by Type, and by Application.
The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.
Market Segmentation
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gaming Furniture in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gaming Furniture in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 18 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 18 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now