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Part 5
The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030. North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57 million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.
Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030. Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030. The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue. This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application. This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application. The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game. Market Segmentation
Report Metric
Details
Report Title
Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Global Roguelike Game Companies Covered
HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, Avalon Games, Poncle, Devolver Digital, Nolla Games, Daniel Mullins Games, Shanghai Sunborn Network Technology, Cellar Door Games, Brace Yourself Games, ChillyRoom, Mossmouth
Global Roguelike Game Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Roguelike Game Market, Segment by Type
2D Roguelike Game
3D Roguelike Game
Global Roguelike Game Market, Segment by Application
Mobile Game
Computer Game
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region. Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc. Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 9: Conclusion.
1 Market Overview 1
1.1 Roguelike Game Product Introduction 1
1.2 Global Roguelike Game Market Size Forecast (2019-2030) 1
1.3 Roguelike Game Market Trends & Drivers 3
1.3.1 Roguelike Game Industry Trends 3
1.3.2 Roguelike Game Market Drivers & Opportunity 3
1.3.3 Roguelike Game Market Challenges and Restraints 4
1.4 Assumptions and Limitations 4
1.5 Study Objectives 5
1.6 Years Considered 62 Competitive Analysis by Company 7
2.1 Global Roguelike Game Players Revenue Ranking (2023) 7
2.2 Global Roguelike Game Revenue by Company (2021-2024) 8
2.3 Key Companies Roguelike Game Headquarters 10
2.4 Key Companies Time to Begin Mass Production of Roguelike Game 11
2.5 Roguelike Game Market Competitive Analysis 12
2.5.1 Roguelike Game Market Concentration Rate (2021-2024) 12
2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023 13
2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023) 143 Segmentation by Type 16
3.1 Introduction by Type 16
3.1.1 2D Roguelike Game 16
3.1.2 3D Roguelike Game 16
3.2 Global Roguelike Game Sales Value by Type 17
3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030) 17
3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030) 19
3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030) 204 Segmentation by Application 21
4.1 Introduction by Application 21
4.1.1 Mobile Game 21
4.1.2 Computer Game 21
4.2 Global Roguelike Game Sales Value by Application 22
4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030) 22
4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030) 24
4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030) 255 Segmentation by Region 26
5.1 Global Roguelike Game Sales Value by Region 26
5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030 26
5.1.2 Global Roguelike Game Sales Value by Region (2019-2024) 26
5.1.3 Global Roguelike Game Sales Value by Region (2025-2030) 27
5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030) 27
5.2 North America 28
5.2.1 North America Roguelike Game Sales Value, 2019-2030 28
5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030 29
5.3 Europe 30
5.3.1 Europe Roguelike Game Sales Value, 2019-2030 30
5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030 31
5.4 Asia Pacific 32
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030 32
5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030 33
5.5 South America 34
5.5.1 South America Roguelike Game Sales Value, 2019-2030 34
5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030 35
5.6 Middle East & Africa 36
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030 36
5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030 376 Segmentation by Key Countries/Regions 38
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030 38
6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030 39
6.3 United States 42
6.3.1 United States Roguelike Game Sales Value, 2019-2030 42
6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030 43
6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030 44
6.4 Europe 45
6.4.1 Europe Roguelike Game Sales Value, 2019-2030 45
6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030 46
6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030 47
6.5 China 48
6.5.1 China Roguelike Game Sales Value, 2019-2030 48
6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030 49
6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030 50
6.6 Japan 51
6.6.1 Japan Roguelike Game Sales Value, 2019-2030 51
6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030 52
6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030 53
6.7 South Korea 54
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030 54
6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030 55
6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030 56
6.8 Southeast Asia 57
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030 57
6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030 58
6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030 59
6.9 India 60
6.9.1 India Roguelike Game Sales Value, 2019-2030 60
6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030 61
6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030 627 Company Profiles 63
7.1 Spike Chunsoft 63
7.1.1 Spike Chunsoft Profile 63
7.1.2 Spike Chunsoft Main Business 63
7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions 64
7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024) 64
7.2 Qingci Games 65
7.2.1 Qingci Games Profile 65
7.2.2 Qingci Games Main Business 65
7.2.3 Qingci Games Roguelike Game Products, Services and Solutions 66
7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024) 67
7.3 Supergiant Games 67
7.3.1 Supergiant Games Profile 67
7.3.2 Supergiant Games Main Business 68
7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions 68
7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024) 69
7.4 HABBY 69
7.4.1 HABBY Profile 69
7.4.2 HABBY Main Business 70
7.4.3 HABBY Roguelike Game Products, Services and Solutions 70
7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024) 70
7.5 Motion Twin 71
7.5.1 Motion Twin Profile 71
7.5.2 Motion Twin Main Business 71
7.5.3 Motion Twin Roguelike Game Products, Services and Solutions 72
7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024) 72
7.6 Housemarque 72
7.6.1 Housemarque Profile 73
7.6.2 Housemarque Main Business 73
7.6.3 Housemarque Roguelike Game Products, Services and Solutions 74
7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024) 74
7.7 Hopoo Games 74
7.7.1 Hopoo Games Profile 75
7.7.2 Hopoo Games Main Business 75
7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions 76
7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024) 76
7.8 Mega Crit Games 76
7.8.1 Mega Crit Games Profile 77
7.8.2 Mega Crit Games Main Business 77
7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions 78
7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024) 78
7.9 Avalon Games 78
7.9.1 Avalon Games Profile 79
7.9.2 Avalon Games Main Business 79
7.9.3 Avalon Games Roguelike Game Products, Services and Solutions 80
7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024) 80
7.10 Poncle 80
7.10.1 Poncle Profile 81
7.10.2 Poncle Main Business 81
7.10.3 Poncle Roguelike Game Products, Services and Solutions 81
7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024) 82
7.11 Devolver Digital 82
7.11.1 Devolver Digital Profile 82
7.11.2 Devolver Digital Main Business 83
7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions 83
7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024) 84
7.11.5 Devolver Digital Recent Developments 84
7.12 Nolla Games 85
7.12.1 Nolla Games Profile 85
7.12.2 Nolla Games Main Business 85
7.12.3 Nolla Games Roguelike Game Products, Services and Solutions 86
7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024) 86
7.13 Daniel Mullins Games 87
7.13.1 Daniel Mullins Games Profile 87
7.13.2 Daniel Mullins Games Main Business 87
7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions 88
7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024) 88
7.14 Shanghai Sunborn Network Technology 89
7.14.1 Shanghai Sunborn Network Technology Profile 89
7.14.2 Shanghai Sunborn Network Technology Main Business 89
7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions 90
7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024) 90
7.15 Cellar Door Games 91
7.15.1 Cellar Door Games Profile 91
7.15.2 Cellar Door Games Main Business 91
7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions 92
7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024) 92
7.16 Brace Yourself Games 92
7.16.1 Brace Yourself Games Profile 93
7.16.2 Brace Yourself Games Main Business 93
7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions 94
7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024) 94
7.17 ChillyRoom 95
7.17.1 ChillyRoom Profile 95
7.17.2 ChillyRoom Main Business 95
7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions 96
7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024) 96
7.18 Mossmouth 96
7.18.1 Mossmouth Profile 97
7.18.2 Mossmouth Main Business 97
7.18.3 Mossmouth Roguelike Game Products, Services and Solutions 97
7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024) 988 Industry Chain Analysis 99
8.1 Game Industry Analysis 99
8.2 Roguelike Game Distributors 1009 Research Findings and Conclusion 101
10 Appendix 102
10.1 Research Methodology 102
10.1.1 Methodology/Research Approach 102
10.1.2 Data Source 105
10.2 Author Details 108
10.3 Disclaimer 109
Table 1. Roguelike Game Market Trends 3 Table 2. Roguelike Game Market Drivers & Opportunity 3 Table 3. Roguelike Game Market Challenges and Restraints 4 Table 4. Global Roguelike Game Revenue by Company (2021-2024) & (US$ Million) 8 Table 5. Global Roguelike Game Revenue Market Share by Company (2021-2024) 9 Table 6. Key Companies Roguelike Game Headquarters 10 Table 7. Key Companies Time to Begin Mass Production of Roguelike Game 11 Table 8. Global Roguelike Game Companies Market Concentration Ratio (CR5 and HHI) 12 Table 9. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023) 14 Table 10. Global Roguelike Game Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million) 18 Table 11. Global Roguelike Game Sales Value by Type (2019-2024) & (US$ Million) 19 Table 12. Global Roguelike Game Sales Value by Type (2025-2030) & (US$ Million) 19 Table 13. Global Roguelike Game Sales Market Share in Value by Type (2019-2024) 20 Table 14. Global Roguelike Game Sales Market Share in Value by Type (2025-2030) 20 Table 15. Global Roguelike Game Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million) 23 Table 16. Global Roguelike Game Sales Value by Application (2019-2024) & (US$ Million) 24 Table 17. Global Roguelike Game Sales Value by Application (2025-2030) & (US$ Million) 24 Table 18. Global Roguelike Game Sales Market Share in Value by Application (2019-2024) 25 Table 19. Global Roguelike Game Sales Market Share in Value by Application (2025-2030) 25 Table 20. Global Roguelike Game Sales Value by Region, (2019 VS 2023 VS 2030) & (US$ Million) 26 Table 21. Global Roguelike Game Sales Value by Region (2019-2024) & (US$ Million) 26 Table 22. Global Roguelike Game Sales Value by Region (2025-2030) & (US$ Million) 27 Table 23. Global Roguelike Game Sales Value by Region (2019-2024) & (%) 27 Table 24. Global Roguelike Game Sales Value by Region (2025-2030) & (%) 28 Table 25. Key Countries/Regions Roguelike Game Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030 38 Table 26. Key Countries/Regions Roguelike Game Sales Value, (2019-2024) & (US$ Million) 39 Table 27. Key Countries/Regions Roguelike Game Sales Value, (2025-2030) & (US$ Million) 40 Table 28. Spike Chunsoft Basic Information List 63 Table 29. Spike Chunsoft Description and Business Overview 63 Table 30. Spike Chunsoft Roguelike Game Products, Services and Solutions 64 Table 31. Revenue (US$ Million) in Roguelike Game Business of Spike Chunsoft (2021-2024) 64 Table 32. Qingci Games Basic Information List 65 Table 33. Qingci Games Description and Business Overview 65 Table 34. Qingci Games Roguelike Game Products, Services and Solutions 66 Table 35. Revenue (US$ Million) in Roguelike Game Business of Qingci Games (2021-2024) 67 Table 36. Supergiant Games Basic Information List 67 Table 37. Supergiant Games Description and Business Overview 68 Table 38. Supergiant Games Roguelike Game Products, Services and Solutions 68 Table 39. Revenue (US$ Million) in Roguelike Game Business of Supergiant Games (2021-2024) 69 Table 40. HABBY Basic Information List 69 Table 41. HABBY Description and Business Overview 70 Table 42. HABBY Roguelike Game Products, Services and Solutions 70 Table 43. Revenue (US$ Million) in Roguelike Game Business of HABBY (2021-2024) 70 Table 44. Motion Twin Basic Information List 71 Table 45. Motion Twin Description and Business Overview 71 Table 46. Motion Twin Roguelike Game Products, Services and Solutions 72 Table 47. Revenue (US$ Million) in Roguelike Game Business of Motion Twin (2021-2024) 72 Table 48. Housemarque Basic Information List 73 Table 49. Housemarque Description and Business Overview 73 Table 50. Housemarque Roguelike Game Products, Services and Solutions 74 Table 51. Revenue (US$ Million) in Roguelike Game Business of Housemarque (2021-2024) 74 Table 52. Hopoo Games Basic Information List 75 Table 53. Hopoo Games Description and Business Overview 75 Table 54. Hopoo Games Roguelike Game Products, Services and Solutions 76 Table 55. Revenue (US$ Million) in Roguelike Game Business of Hopoo Games (2021-2024) 76 Table 56. Mega Crit Games Basic Information List 77 Table 57. Mega Crit Games Description and Business Overview 77 Table 58. Mega Crit Games Roguelike Game Products, Services and Solutions 78 Table 59. Revenue (US$ Million) in Roguelike Game Business of Mega Crit Games (2021-2024) 78 Table 60. Avalon Games Basic Information List 79 Table 61. Avalon Games Description and Business Overview 79 Table 62. Avalon Games Roguelike Game Products, Services and Solutions 80 Table 63. Revenue (US$ Million) in Roguelike Game Business of Avalon Games (2021-2024) 80 Table 64. Poncle Basic Information List 81 Table 65. Poncle Description and Business Overview 81 Table 66. Poncle Roguelike Game Products, Services and Solutions 81 Table 67. Revenue (US$ Million) in Roguelike Game Business of Poncle (2021-2024) 82 Table 68. Devolver Digital Basic Information List 82 Table 69. Devolver Digital Description and Business Overview 83 Table 70. Devolver Digital Roguelike Game Products, Services and Solutions 83 Table 71. Revenue (US$ Million) in Roguelike Game Business of Devolver Digital (2021-2024) 84 Table 72. Devolver Digital Recent Developments 84 Table 73. Nolla Games Basic Information List 85 Table 74. Nolla Games Description and Business Overview 85 Table 75. Nolla Games Roguelike Game Products, Services and Solutions 86 Table 76. Revenue (US$ Million) in Roguelike Game Business of Nolla Games (2021-2024) 86 Table 77. Daniel Mullins Games Basic Information List 87 Table 78. Daniel Mullins Games Description and Business Overview 87 Table 79. Daniel Mullins Games Roguelike Game Products, Services and Solutions 88 Table 80. Revenue (US$ Million) in Roguelike Game Business of Daniel Mullins Games (2021-2024) 88 Table 81. Shanghai Sunborn Network Technology Basic Information List 89 Table 82. Shanghai Sunborn Network Technology Description and Business Overview 89 Table 83. Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions 90 Table 84. Revenue (US$ Million) in Roguelike Game Business of Shanghai Sunborn Network Technology (2021-2024) 90 Table 85. Cellar Door Games Basic Information List 91 Table 86. Cellar Door Games Description and Business Overview 91 Table 87. Cellar Door Games Roguelike Game Products, Services and Solutions 92 Table 88. Revenue (US$ Million) in Roguelike Game Business of Cellar Door Games (2021-2024) 92 Table 89. Brace Yourself Games Basic Information List 93 Table 90. Brace Yourself Games Description and Business Overview 93 Table 91. Brace Yourself Games Roguelike Game Products, Services and Solutions 94 Table 92. Revenue (US$ Million) in Roguelike Game Business of Brace Yourself Games (2021-2024) 94 Table 93. ChillyRoom Basic Information List 95 Table 94. ChillyRoom Description and Business Overview 95 Table 95. ChillyRoom Roguelike Game Products, Services and Solutions 96 Table 96. Revenue (US$ Million) in Roguelike Game Business of ChillyRoom (2021-2024) 96 Table 97. Mossmouth Basic Information List 97 Table 98. Mossmouth Description and Business Overview 97 Table 99. Mossmouth Roguelike Game Products, Services and Solutions 97 Table 100. Revenue (US$ Million) in Roguelike Game Business of Mossmouth (2021-2024) 98 Table 101. Roguelike Game Distributors List 100 Table 102. Research Programs/Design for This Report 102 Table 103. Key Data Information from Secondary Sources 106 Table 104. Key Data Information from Primary Sources 107 List of Figures Figure 1. Roguelike Game Product Picture 1 Figure 2. Global Roguelike Game Sales Value, 2019 VS 2023 VS 2030 (US$ Million) 2 Figure 3. Global Roguelike Game Sales Value (2019-2030) & (US$ Million) 2 Figure 4. Roguelike Game Report Years Considered 6 Figure 5. Global Roguelike Game Players Revenue Ranking (2023) & (US$ Million) 7 Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Roguelike Game Revenue in 2023 13 Figure 7. 2D Roguelike Game Picture 16 Figure 8. 3D Roguelike Game Picture 17 Figure 9. Global Roguelike Game Sales Value by Type (2019 - 2030) & (US$ Million) 17 Figure 10. Global Roguelike Game Sales Value Market Share by Type, 2023 & 2030 18 Figure 11. Product Picture of Mobile Game 21 Figure 12. Product Picture of Computer Game 22 Figure 13. Global Roguelike Game Sales Value by Application (2019 - 2030) & (US$ Million) 22 Figure 14. Global Roguelike Game Sales Value Market Share by Application, 2023 & 2030 23 Figure 15. North America Roguelike Game Sales Value (2019-2030) & (US$ Million) 28 Figure 16. North America Roguelike Game Sales Value by Country (%), 2023 VS 2030 29 Figure 17. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million) 30 Figure 18. Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030 31 Figure 19. Asia Pacific Roguelike Game Sales Value, (2019-2030) & (US$ Million) 32 Figure 20. Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030 33 Figure 21. South America Roguelike Game Sales Value, (2019-2030) & (US$ Million) 34 Figure 22. South America Roguelike Game Sales Value by Country (%), 2023 VS 2030 35 Figure 23. Middle East & Africa Roguelike Game Sales Value, (2019-2030) & (US$ Million) 36 Figure 24. Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030 37 Figure 25. United States Roguelike Game Sales Value, (2019-2030) & (US$ Million) 42 Figure 26. United States Roguelike Game Sales Value by Type (%), 2023 VS 2030 43 Figure 27. United States Roguelike Game Sales Value by Application (%), 2023 VS 2030 44 Figure 28. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million) 45 Figure 29. Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030 46 Figure 30. Europe Roguelike Game Sales Value by Application (%), 2023 VS 2030 47 Figure 31. China Roguelike Game Sales Value, (2019-2030) & (US$ Million) 48 Figure 32. China Roguelike Game Sales Value by Type (%), 2023 VS 2030 49 Figure 33. China Roguelike Game Sales Value by Application (%), 2023 VS 2030 50 Figure 34. Japan Roguelike Game Sales Value, (2019-2030) & (US$ Million) 51 Figure 35. Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030 52 Figure 36. Japan Roguelike Game Sales Value by Application (%), 2023 VS 2030 53 Figure 37. South Korea Roguelike Game Sales Value, (2019-2030) & (US$ Million) 54 Figure 38. South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030 55 Figure 39. South Korea Roguelike Game Sales Value by Application (%), 2023 VS 2030 56 Figure 40. Southeast Asia Roguelike Game Sales Value, (2019-2030) & (US$ Million) 57 Figure 41. Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030 58 Figure 42. Southeast Asia Roguelike Game Sales Value by Application (%), 2023 VS 2030 59 Figure 43. India Roguelike Game Sales Value, (2019-2030) & (US$ Million) 60 Figure 44. India Roguelike Game Sales Value by Type (%), 2023 VS 2030 61 Figure 45. India Roguelike Game Sales Value by Application (%), 2023 VS 2030 62 Figure 46. Bottom-up and Top-down Approaches for This Report 104 Figure 47. Data Triangulation 105 Figure 48. Key Executives Interviewed 107
The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030. North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57 million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.
Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030. Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030. The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue. This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application. This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application. The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game. Market Segmentation
Chapter Outline Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region. Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc. Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 9: Conclusion.
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Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
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More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
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