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Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The global market for Augmented and Mixed Reality was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
With the advent of technological advancements in the field of audio-video technologies, augmented reality and mixed reality devices have significantly revolutionized the way several industries operate. With the help of enhanced visualization technologies, these devices have not only reduced the workload of industries but also enhanced the overall experience of the user. With the constantly evolving connected technologies such as 5G wireless broadband and Internet of Things (IoT), among others, these devices have the potential to disrupt a multibillion-dollar industry and can possibly be recognized as ground breaking as was the development of personal computers back in 1981. Report Scope This report aims to provide a comprehensive presentation of the global market for Augmented and Mixed Reality, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Augmented and Mixed Reality by region & country, by Type, and by Application. The Augmented and Mixed Reality market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented and Mixed Reality. Market Segmentation
Report Metric
Details
Report Title
Augmented and Mixed Reality - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Global Augmented and Mixed Reality Companies Covered
Microsoft Corporation, Meta Company, Vuzix Corporation, ODG, Seiko Epson Corporation, DAQRI, Samsung Electronics Co., Ltd., Acer Inc., Dell Inc., Magic Leap
Global Augmented and Mixed Reality Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Augmented and Mixed Reality Market, Segment by Type
Head Mounted Displays (HMDs)
Head Up Displays (HUDs)
Global Augmented and Mixed Reality Market, Segment by Application
Healthcare
Industrial
Automotive
Aerospace and Defense
Education
Others
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 2: Detailed analysis of Augmented and Mixed Reality manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 5: Sales, revenue of Augmented and Mixed Reality in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 6: Sales, revenue of Augmented and Mixed Reality in country level. It provides sigmate data by Type, and by Application for each country/region. Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 9: Conclusion.
1 Market Overview
1.1 Augmented and Mixed Reality Product Introduction
1.2 Global Augmented and Mixed Reality Market Size Forecast
1.2.1 Global Augmented and Mixed Reality Sales Value (2019-2030)
1.2.2 Global Augmented and Mixed Reality Sales Volume (2019-2030)
1.2.3 Global Augmented and Mixed Reality Sales Price (2019-2030)
1.3 Augmented and Mixed Reality Market Trends & Drivers
1.3.1 Augmented and Mixed Reality Industry Trends
1.3.2 Augmented and Mixed Reality Market Drivers & Opportunity
1.3.3 Augmented and Mixed Reality Market Challenges
1.3.4 Augmented and Mixed Reality Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Augmented and Mixed Reality Players Revenue Ranking (2023)
2.2 Global Augmented and Mixed Reality Revenue by Company (2019-2024)
2.3 Global Augmented and Mixed Reality Players Sales Volume Ranking (2023)
2.4 Global Augmented and Mixed Reality Sales Volume by Company Players (2019-2024)
2.5 Global Augmented and Mixed Reality Average Price by Company (2019-2024)
2.6 Key Manufacturers Augmented and Mixed Reality Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Augmented and Mixed Reality Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Augmented and Mixed Reality
2.9 Augmented and Mixed Reality Market Competitive Analysis
2.9.1 Augmented and Mixed Reality Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Augmented and Mixed Reality Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented and Mixed Reality as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Head Mounted Displays (HMDs)
3.1.2 Head Up Displays (HUDs)
3.2 Global Augmented and Mixed Reality Sales Value by Type
3.2.1 Global Augmented and Mixed Reality Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Augmented and Mixed Reality Sales Value, by Type (2019-2030)
3.2.3 Global Augmented and Mixed Reality Sales Value, by Type (%) (2019-2030)
3.3 Global Augmented and Mixed Reality Sales Volume by Type
3.3.1 Global Augmented and Mixed Reality Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Augmented and Mixed Reality Sales Volume, by Type (2019-2030)
3.3.3 Global Augmented and Mixed Reality Sales Volume, by Type (%) (2019-2030)
3.4 Global Augmented and Mixed Reality Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Healthcare
4.1.2 Industrial
4.1.3 Automotive
4.1.4 Aerospace and Defense
4.1.5 Education
4.1.6 Others
4.2 Global Augmented and Mixed Reality Sales Value by Application
4.2.1 Global Augmented and Mixed Reality Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Augmented and Mixed Reality Sales Value, by Application (2019-2030)
4.2.3 Global Augmented and Mixed Reality Sales Value, by Application (%) (2019-2030)
4.3 Global Augmented and Mixed Reality Sales Volume by Application
4.3.1 Global Augmented and Mixed Reality Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Augmented and Mixed Reality Sales Volume, by Application (2019-2030)
4.3.3 Global Augmented and Mixed Reality Sales Volume, by Application (%) (2019-2030)
4.4 Global Augmented and Mixed Reality Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Augmented and Mixed Reality Sales Value by Region
5.1.1 Global Augmented and Mixed Reality Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Augmented and Mixed Reality Sales Value by Region (2019-2024)
5.1.3 Global Augmented and Mixed Reality Sales Value by Region (2025-2030)
5.1.4 Global Augmented and Mixed Reality Sales Value by Region (%), (2019-2030)
5.2 Global Augmented and Mixed Reality Sales Volume by Region
5.2.1 Global Augmented and Mixed Reality Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Augmented and Mixed Reality Sales Volume by Region (2019-2024)
5.2.3 Global Augmented and Mixed Reality Sales Volume by Region (2025-2030)
5.2.4 Global Augmented and Mixed Reality Sales Volume by Region (%), (2019-2030)
5.3 Global Augmented and Mixed Reality Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Augmented and Mixed Reality Sales Value, 2019-2030
5.4.2 North America Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Augmented and Mixed Reality Sales Value, 2019-2030
5.5.2 Europe Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Augmented and Mixed Reality Sales Value, 2019-2030
5.6.2 Asia Pacific Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Augmented and Mixed Reality Sales Value, 2019-2030
5.7.2 South America Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Augmented and Mixed Reality Sales Value, 2019-2030
5.8.2 Middle East & Africa Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Augmented and Mixed Reality Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Augmented and Mixed Reality Sales Value
6.2.1 Key Countries/Regions Augmented and Mixed Reality Sales Value, 2019-2030
6.2.2 Key Countries/Regions Augmented and Mixed Reality Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Augmented and Mixed Reality Sales Value, 2019-2030
6.3.2 United States Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Augmented and Mixed Reality Sales Value, 2019-2030
6.4.2 Europe Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Augmented and Mixed Reality Sales Value, 2019-2030
6.5.2 China Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.5.3 China Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Augmented and Mixed Reality Sales Value, 2019-2030
6.6.2 Japan Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Augmented and Mixed Reality Sales Value, 2019-2030
6.7.2 South Korea Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Augmented and Mixed Reality Sales Value, 2019-2030
6.8.2 Southeast Asia Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Augmented and Mixed Reality Sales Value, 2019-2030
6.9.2 India Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030
6.9.3 India Augmented and Mixed Reality Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Microsoft Corporation
7.1.1 Microsoft Corporation Company Information
7.1.2 Microsoft Corporation Introduction and Business Overview
7.1.3 Microsoft Corporation Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Microsoft Corporation Augmented and Mixed Reality Product Offerings
7.1.5 Microsoft Corporation Recent Development
7.2 Meta Company
7.2.1 Meta Company Company Information
7.2.2 Meta Company Introduction and Business Overview
7.2.3 Meta Company Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Meta Company Augmented and Mixed Reality Product Offerings
7.2.5 Meta Company Recent Development
7.3 Vuzix Corporation
7.3.1 Vuzix Corporation Company Information
7.3.2 Vuzix Corporation Introduction and Business Overview
7.3.3 Vuzix Corporation Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Vuzix Corporation Augmented and Mixed Reality Product Offerings
7.3.5 Vuzix Corporation Recent Development
7.4 ODG
7.4.1 ODG Company Information
7.4.2 ODG Introduction and Business Overview
7.4.3 ODG Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.4.4 ODG Augmented and Mixed Reality Product Offerings
7.4.5 ODG Recent Development
7.5 Seiko Epson Corporation
7.5.1 Seiko Epson Corporation Company Information
7.5.2 Seiko Epson Corporation Introduction and Business Overview
7.5.3 Seiko Epson Corporation Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Seiko Epson Corporation Augmented and Mixed Reality Product Offerings
7.5.5 Seiko Epson Corporation Recent Development
7.6 DAQRI
7.6.1 DAQRI Company Information
7.6.2 DAQRI Introduction and Business Overview
7.6.3 DAQRI Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.6.4 DAQRI Augmented and Mixed Reality Product Offerings
7.6.5 DAQRI Recent Development
7.7 Samsung Electronics Co., Ltd.
7.7.1 Samsung Electronics Co., Ltd. Company Information
7.7.2 Samsung Electronics Co., Ltd. Introduction and Business Overview
7.7.3 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Product Offerings
7.7.5 Samsung Electronics Co., Ltd. Recent Development
7.8 Acer Inc.
7.8.1 Acer Inc. Company Information
7.8.2 Acer Inc. Introduction and Business Overview
7.8.3 Acer Inc. Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Acer Inc. Augmented and Mixed Reality Product Offerings
7.8.5 Acer Inc. Recent Development
7.9 Dell Inc.
7.9.1 Dell Inc. Company Information
7.9.2 Dell Inc. Introduction and Business Overview
7.9.3 Dell Inc. Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.9.4 Dell Inc. Augmented and Mixed Reality Product Offerings
7.9.5 Dell Inc. Recent Development
7.10 Magic Leap
7.10.1 Magic Leap Company Information
7.10.2 Magic Leap Introduction and Business Overview
7.10.3 Magic Leap Augmented and Mixed Reality Sales, Revenue and Gross Margin (2019-2024)
7.10.4 Magic Leap Augmented and Mixed Reality Product Offerings
7.10.5 Magic Leap Recent Development
8 Industry Chain Analysis
8.1 Augmented and Mixed Reality Industrial Chain
8.2 Augmented and Mixed Reality Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Augmented and Mixed Reality Sales Model
8.5.2 Sales Channel
8.5.3 Augmented and Mixed Reality Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables Table 1. Augmented and Mixed Reality Market Trends Table 2. Augmented and Mixed Reality Market Drivers & Opportunity Table 3. Augmented and Mixed Reality Market Challenges Table 4. Augmented and Mixed Reality Market Restraints Table 5. Global Augmented and Mixed Reality Revenue by Company (2019-2024) & (US$ Million) Table 6. Global Augmented and Mixed Reality Revenue Market Share by Company (2019-2024) Table 7. Global Augmented and Mixed Reality Sales Volume by Company (2019-2024) & (K Units) Table 8. Global Augmented and Mixed Reality Sales Volume Market Share by Company (2019-2024) Table 9. Global Market Augmented and Mixed Reality Price by Company (2019-2024) & (USD/Unit) Table 10. Key Manufacturers Augmented and Mixed Reality Manufacturing Base Distribution and Headquarters Table 11. Key Manufacturers Augmented and Mixed Reality Product Type Table 12. Key Manufacturers Time to Begin Mass Production of Augmented and Mixed Reality Table 13. Global Augmented and Mixed Reality Manufacturers Market Concentration Ratio (CR5 and HHI) Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented and Mixed Reality as of 2023) Table 15. Mergers & Acquisitions, Expansion Plans Table 16. Global Augmented and Mixed Reality Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million) Table 17. Global Augmented and Mixed Reality Sales Value by Type (2019-2024) & (US$ Million) Table 18. Global Augmented and Mixed Reality Sales Value by Type (2025-2030) & (US$ Million) Table 19. Global Augmented and Mixed Reality Sales Market Share in Value by Type (2019-2024) & (%) Table 20. Global Augmented and Mixed Reality Sales Market Share in Value by Type (2025-2030) & (%) Table 21. Global Augmented and Mixed Reality Sales Volume by Type: 2019 VS 2023 VS 2030 (K Units) Table 22. Global Augmented and Mixed Reality Sales Volume by Type (2019-2024) & (K Units) Table 23. Global Augmented and Mixed Reality Sales Volume by Type (2025-2030) & (K Units) Table 24. Global Augmented and Mixed Reality Sales Market Share in Volume by Type (2019-2024) & (%) Table 25. Global Augmented and Mixed Reality Sales Market Share in Volume by Type (2025-2030) & (%) Table 26. Global Augmented and Mixed Reality Price by Type (2019-2024) & (USD/Unit) Table 27. Global Augmented and Mixed Reality Price by Type (2025-2030) & (USD/Unit) Table 28. Global Augmented and Mixed Reality Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million) Table 29. Global Augmented and Mixed Reality Sales Value by Application (2019-2024) & (US$ Million) Table 30. Global Augmented and Mixed Reality Sales Value by Application (2025-2030) & (US$ Million) Table 31. Global Augmented and Mixed Reality Sales Market Share in Value by Application (2019-2024) & (%) Table 32. Global Augmented and Mixed Reality Sales Market Share in Value by Application (2025-2030) & (%) Table 33. Global Augmented and Mixed Reality Sales Volume by Application: 2019 VS 2023 VS 2030 (K Units) Table 34. Global Augmented and Mixed Reality Sales Volume by Application (2019-2024) & (K Units) Table 35. Global Augmented and Mixed Reality Sales Volume by Application (2025-2030) & (K Units) Table 36. Global Augmented and Mixed Reality Sales Market Share in Volume by Application (2019-2024) & (%) Table 37. Global Augmented and Mixed Reality Sales Market Share in Volume by Application (2025-2030) & (%) Table 38. Global Augmented and Mixed Reality Price by Application (2019-2024) & (USD/Unit) Table 39. Global Augmented and Mixed Reality Price by Application (2025-2030) & (USD/Unit) Table 40. Global Augmented and Mixed Reality Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million) Table 41. Global Augmented and Mixed Reality Sales Value by Region (2019-2024) & (US$ Million) Table 42. Global Augmented and Mixed Reality Sales Value by Region (2025-2030) & (US$ Million) Table 43. Global Augmented and Mixed Reality Sales Value by Region (2019-2024) & (%) Table 44. Global Augmented and Mixed Reality Sales Value by Region (2025-2030) & (%) Table 45. Global Augmented and Mixed Reality Sales Volume by Region (K Units): 2019 VS 2023 VS 2030 Table 46. Global Augmented and Mixed Reality Sales Volume by Region (2019-2024) & (K Units) Table 47. Global Augmented and Mixed Reality Sales Volume by Region (2025-2030) & (K Units) Table 48. Global Augmented and Mixed Reality Sales Volume by Region (2019-2024) & (%) Table 49. Global Augmented and Mixed Reality Sales Volume by Region (2025-2030) & (%) Table 50. Global Augmented and Mixed Reality Average Price by Region (2019-2024) & (USD/Unit) Table 51. Global Augmented and Mixed Reality Average Price by Region (2025-2030) & (USD/Unit) Table 52. Key Countries/Regions Augmented and Mixed Reality Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030 Table 53. Key Countries/Regions Augmented and Mixed Reality Sales Value, (2019-2024) & (US$ Million) Table 54. Key Countries/Regions Augmented and Mixed Reality Sales Value, (2025-2030) & (US$ Million) Table 55. Key Countries/Regions Augmented and Mixed Reality Sales Volume, (2019-2024) & (K Units) Table 56. Key Countries/Regions Augmented and Mixed Reality Sales Volume, (2025-2030) & (K Units) Table 57. Microsoft Corporation Company Information Table 58. Microsoft Corporation Introduction and Business Overview Table 59. Microsoft Corporation Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 60. Microsoft Corporation Augmented and Mixed Reality Product Offerings Table 61. Microsoft Corporation Recent Development Table 62. Meta Company Company Information Table 63. Meta Company Introduction and Business Overview Table 64. Meta Company Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 65. Meta Company Augmented and Mixed Reality Product Offerings Table 66. Meta Company Recent Development Table 67. Vuzix Corporation Company Information Table 68. Vuzix Corporation Introduction and Business Overview Table 69. Vuzix Corporation Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 70. Vuzix Corporation Augmented and Mixed Reality Product Offerings Table 71. Vuzix Corporation Recent Development Table 72. ODG Company Information Table 73. ODG Introduction and Business Overview Table 74. ODG Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 75. ODG Augmented and Mixed Reality Product Offerings Table 76. ODG Recent Development Table 77. Seiko Epson Corporation Company Information Table 78. Seiko Epson Corporation Introduction and Business Overview Table 79. Seiko Epson Corporation Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 80. Seiko Epson Corporation Augmented and Mixed Reality Product Offerings Table 81. Seiko Epson Corporation Recent Development Table 82. DAQRI Company Information Table 83. DAQRI Introduction and Business Overview Table 84. DAQRI Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 85. DAQRI Augmented and Mixed Reality Product Offerings Table 86. DAQRI Recent Development Table 87. Samsung Electronics Co., Ltd. Company Information Table 88. Samsung Electronics Co., Ltd. Introduction and Business Overview Table 89. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 90. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Product Offerings Table 91. Samsung Electronics Co., Ltd. Recent Development Table 92. Acer Inc. Company Information Table 93. Acer Inc. Introduction and Business Overview Table 94. Acer Inc. Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 95. Acer Inc. Augmented and Mixed Reality Product Offerings Table 96. Acer Inc. Recent Development Table 97. Dell Inc. Company Information Table 98. Dell Inc. Introduction and Business Overview Table 99. Dell Inc. Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 100. Dell Inc. Augmented and Mixed Reality Product Offerings Table 101. Dell Inc. Recent Development Table 102. Magic Leap Company Information Table 103. Magic Leap Introduction and Business Overview Table 104. Magic Leap Augmented and Mixed Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 105. Magic Leap Augmented and Mixed Reality Product Offerings Table 106. Magic Leap Recent Development Table 107. Key Raw Materials Lists Table 108. Raw Materials Key Suppliers Lists Table 109. Augmented and Mixed Reality Downstream Customers Table 110. Augmented and Mixed Reality Distributors List Table 111. Research Programs/Design for This Report Table 112. Key Data Information from Secondary Sources Table 113. Key Data Information from Primary Sources List of Figures Figure 1. Augmented and Mixed Reality Product Picture Figure 2. Global Augmented and Mixed Reality Sales Value, 2019 VS 2023 VS 2030 (US$ Million) Figure 3. Global Augmented and Mixed Reality Sales Value (2019-2030) & (US$ Million) Figure 4. Global Augmented and Mixed Reality Sales Volume (2019-2030) & (K Units) Figure 5. Global Augmented and Mixed Reality Sales Price (2019-2030) & (USD/Unit) Figure 6. Augmented and Mixed Reality Report Years Considered Figure 7. Global Augmented and Mixed Reality Players Revenue Ranking (2023) & (US$ Million) Figure 8. Global Augmented and Mixed Reality Players Sales Volume Ranking (2023) & (K Units) Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by Augmented and Mixed Reality Revenue in 2023 Figure 10. Augmented and Mixed Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023 Figure 11. Head Mounted Displays (HMDs) Picture Figure 12. Head Up Displays (HUDs) Picture Figure 13. Global Augmented and Mixed Reality Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million) Figure 14. Global Augmented and Mixed Reality Sales Value Market Share by Type, 2023 & 2030 Figure 15. Global Augmented and Mixed Reality Sales Volume by Type (2019 VS 2023 VS 2030) & (K Units) Figure 16. Global Augmented and Mixed Reality Sales Volume Market Share by Type, 2023 & 2030 Figure 17. Global Augmented and Mixed Reality Price by Type (2019-2030) & (USD/Unit) Figure 18. Product Picture of Healthcare Figure 19. Product Picture of Industrial Figure 20. Product Picture of Automotive Figure 21. Product Picture of Aerospace and Defense Figure 22. Product Picture of Education Figure 23. Product Picture of Others Figure 24. Global Augmented and Mixed Reality Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million) Figure 25. Global Augmented and Mixed Reality Sales Value Market Share by Application, 2023 & 2030 Figure 26. Global Augmented and Mixed Reality Sales Volume by Application (2019 VS 2023 VS 2030) & (K Units) Figure 27. Global Augmented and Mixed Reality Sales Volume Market Share by Application, 2023 & 2030 Figure 28. Global Augmented and Mixed Reality Price by Application (2019-2030) & (USD/Unit) Figure 29. North America Augmented and Mixed Reality Sales Value (2019-2030) & (US$ Million) Figure 30. North America Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030 Figure 31. Europe Augmented and Mixed Reality Sales Value (2019-2030) & (US$ Million) Figure 32. Europe Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030 Figure 33. Asia Pacific Augmented and Mixed Reality Sales Value (2019-2030) & (US$ Million) Figure 34. Asia Pacific Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030 Figure 35. South America Augmented and Mixed Reality Sales Value (2019-2030) & (US$ Million) Figure 36. South America Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030 Figure 37. Middle East & Africa Augmented and Mixed Reality Sales Value (2019-2030) & (US$ Million) Figure 38. Middle East & Africa Augmented and Mixed Reality Sales Value by Country (%), 2023 VS 2030 Figure 39. Key Countries/Regions Augmented and Mixed Reality Sales Value (%), (2019-2030) Figure 40. Key Countries/Regions Augmented and Mixed Reality Sales Volume (%), (2019-2030) Figure 41. United States Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 42. United States Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 43. United States Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 44. Europe Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 45. Europe Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 46. Europe Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 47. China Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 48. China Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 49. China Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 50. Japan Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 51. Japan Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 52. Japan Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 53. South Korea Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 54. South Korea Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 55. South Korea Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 56. Southeast Asia Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 57. Southeast Asia Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 58. Southeast Asia Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 59. India Augmented and Mixed Reality Sales Value, (2019-2030) & (US$ Million) Figure 60. India Augmented and Mixed Reality Sales Value by Type (%), 2023 VS 2030 Figure 61. India Augmented and Mixed Reality Sales Value by Application (%), 2023 VS 2030 Figure 62. Augmented and Mixed Reality Industrial Chain Figure 63. Augmented and Mixed Reality Manufacturing Cost Structure Figure 64. Channels of Distribution (Direct Sales, and Distribution) Figure 65. Bottom-up and Top-down Approaches for This Report Figure 66. Data Triangulation Figure 67. Key Executives Interviewed
Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The global market for Augmented and Mixed Reality was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
With the advent of technological advancements in the field of audio-video technologies, augmented reality and mixed reality devices have significantly revolutionized the way several industries operate. With the help of enhanced visualization technologies, these devices have not only reduced the workload of industries but also enhanced the overall experience of the user. With the constantly evolving connected technologies such as 5G wireless broadband and Internet of Things (IoT), among others, these devices have the potential to disrupt a multibillion-dollar industry and can possibly be recognized as ground breaking as was the development of personal computers back in 1981. Report Scope This report aims to provide a comprehensive presentation of the global market for Augmented and Mixed Reality, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Augmented and Mixed Reality by region & country, by Type, and by Application. The Augmented and Mixed Reality market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented and Mixed Reality. Market Segmentation
Chapter Outline Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 2: Detailed analysis of Augmented and Mixed Reality manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 5: Sales, revenue of Augmented and Mixed Reality in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 6: Sales, revenue of Augmented and Mixed Reality in country level. It provides sigmate data by Type, and by Application for each country/region. Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 9: Conclusion.
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now