Part 1
Part 2
Part 3
Part 5
Description
The global market for Gacha Games was valued at US$ 2208 million in the year 2023 and is projected to reach a revised size of US$ 9052 million by 2030, growing at a CAGR of 14.1% during the forecast period. Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
Gacha Games Market Size
M= millions and B=billions
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
This report aims to provide a comprehensive presentation of the global market for Gacha Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gacha Games.
The Gacha Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gacha Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gacha Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
Report Metric
Details
Report Title
Global Gacha Games Market Research Report 2024
Forecasted Market Size in 2030
US$ 9052 million
CAGR(2024-2030)
14.1%
Market Size Available for Years
2019-2030
Global Gacha Games Companies Covered
Genshin Impact (HoYoverse), Fire Emblem Heroes (Nintendo), Langrisser (Zlongame), Azur Lane (Shanghai Manjuu), Pokemon Masters (DeNA), Star Wars, Marvel Strike Force, Dragon Ball Legends (Dimps), Dragalia Lost (Cygames) (CyberAgent), Raid: Shadow Legends
Global Gacha Games Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Gacha Games Market, Segment by Type
RPG Games
Card Games
Others
Global Gacha Games Market, Segment by Application
Android Platform
iOS Platform
PC and Web Browser
Others
Forecast Units
USD million in value
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gacha Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gacha Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 RPG Games
1.2.3 Card Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global Gacha Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Android Platform
1.3.3 iOS Platform
1.3.4 PC and Web Browser
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gacha Games Market Perspective (2019-2030)
2.2 Global Gacha Games Growth Trends by Region
2.2.1 Global Gacha Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gacha Games Historic Market Size by Region (2019-2024)
2.2.3 Gacha Games Forecasted Market Size by Region (2025-2030)
2.3 Gacha Games Market Dynamics
2.3.1 Gacha Games Industry Trends
2.3.2 Gacha Games Market Drivers
2.3.3 Gacha Games Market Challenges
2.3.4 Gacha Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gacha Games Players by Revenue
3.1.1 Global Top Gacha Games Players by Revenue (2019-2024)
3.1.2 Global Gacha Games Revenue Market Share by Players (2019-2024)
3.2 Global Gacha Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Gacha Games Revenue
3.4 Global Gacha Games Market Concentration Ratio
3.4.1 Global Gacha Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gacha Games Revenue in 2023
3.5 Global Key Players of Gacha Games Head office and Area Served
3.6 Global Key Players of Gacha Games, Product and Application
3.7 Global Key Players of Gacha Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Gacha Games Breakdown Data by Type
4.1 Global Gacha Games Historic Market Size by Type (2019-2024)
4.2 Global Gacha Games Forecasted Market Size by Type (2025-2030)
5 Gacha Games Breakdown Data by Application
5.1 Global Gacha Games Historic Market Size by Application (2019-2024)
5.2 Global Gacha Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Gacha Games Market Size (2019-2030)
6.2 North America Gacha Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Gacha Games Market Size by Country (2019-2024)
6.4 North America Gacha Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gacha Games Market Size (2019-2030)
7.2 Europe Gacha Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Gacha Games Market Size by Country (2019-2024)
7.4 Europe Gacha Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gacha Games Market Size (2019-2030)
8.2 Asia-Pacific Gacha Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Gacha Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Gacha Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Gacha Games Market Size (2019-2030)
9.2 Latin America Gacha Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Gacha Games Market Size by Country (2019-2024)
9.4 Latin America Gacha Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gacha Games Market Size (2019-2030)
10.2 Middle East & Africa Gacha Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Gacha Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Gacha Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Genshin Impact (HoYoverse)
11.1.1 Genshin Impact (HoYoverse) Company Details
11.1.2 Genshin Impact (HoYoverse) Business Overview
11.1.3 Genshin Impact (HoYoverse) Gacha Games Introduction
11.1.4 Genshin Impact (HoYoverse) Revenue in Gacha Games Business (2019-2024)
11.1.5 Genshin Impact (HoYoverse) Recent Development
11.2 Fire Emblem Heroes (Nintendo)
11.2.1 Fire Emblem Heroes (Nintendo) Company Details
11.2.2 Fire Emblem Heroes (Nintendo) Business Overview
11.2.3 Fire Emblem Heroes (Nintendo) Gacha Games Introduction
11.2.4 Fire Emblem Heroes (Nintendo) Revenue in Gacha Games Business (2019-2024)
11.2.5 Fire Emblem Heroes (Nintendo) Recent Development
11.3 Langrisser (Zlongame)
11.3.1 Langrisser (Zlongame) Company Details
11.3.2 Langrisser (Zlongame) Business Overview
11.3.3 Langrisser (Zlongame) Gacha Games Introduction
11.3.4 Langrisser (Zlongame) Revenue in Gacha Games Business (2019-2024)
11.3.5 Langrisser (Zlongame) Recent Development
11.4 Azur Lane (Shanghai Manjuu)
11.4.1 Azur Lane (Shanghai Manjuu) Company Details
11.4.2 Azur Lane (Shanghai Manjuu) Business Overview
11.4.3 Azur Lane (Shanghai Manjuu) Gacha Games Introduction
11.4.4 Azur Lane (Shanghai Manjuu) Revenue in Gacha Games Business (2019-2024)
11.4.5 Azur Lane (Shanghai Manjuu) Recent Development
11.5 Pokemon Masters (DeNA)
11.5.1 Pokemon Masters (DeNA) Company Details
11.5.2 Pokemon Masters (DeNA) Business Overview
11.5.3 Pokemon Masters (DeNA) Gacha Games Introduction
11.5.4 Pokemon Masters (DeNA) Revenue in Gacha Games Business (2019-2024)
11.5.5 Pokemon Masters (DeNA) Recent Development
11.6 Star Wars
11.6.1 Star Wars Company Details
11.6.2 Star Wars Business Overview
11.6.3 Star Wars Gacha Games Introduction
11.6.4 Star Wars Revenue in Gacha Games Business (2019-2024)
11.6.5 Star Wars Recent Development
11.7 Marvel Strike Force
11.7.1 Marvel Strike Force Company Details
11.7.2 Marvel Strike Force Business Overview
11.7.3 Marvel Strike Force Gacha Games Introduction
11.7.4 Marvel Strike Force Revenue in Gacha Games Business (2019-2024)
11.7.5 Marvel Strike Force Recent Development
11.8 Dragon Ball Legends (Dimps)
11.8.1 Dragon Ball Legends (Dimps) Company Details
11.8.2 Dragon Ball Legends (Dimps) Business Overview
11.8.3 Dragon Ball Legends (Dimps) Gacha Games Introduction
11.8.4 Dragon Ball Legends (Dimps) Revenue in Gacha Games Business (2019-2024)
11.8.5 Dragon Ball Legends (Dimps) Recent Development
11.9 Dragalia Lost (Cygames) (CyberAgent)
11.9.1 Dragalia Lost (Cygames) (CyberAgent) Company Details
11.9.2 Dragalia Lost (Cygames) (CyberAgent) Business Overview
11.9.3 Dragalia Lost (Cygames) (CyberAgent) Gacha Games Introduction
11.9.4 Dragalia Lost (Cygames) (CyberAgent) Revenue in Gacha Games Business (2019-2024)
11.9.5 Dragalia Lost (Cygames) (CyberAgent) Recent Development
11.10 Raid: Shadow Legends
11.10.1 Raid: Shadow Legends Company Details
11.10.2 Raid: Shadow Legends Business Overview
11.10.3 Raid: Shadow Legends Gacha Games Introduction
11.10.4 Raid: Shadow Legends Revenue in Gacha Games Business (2019-2024)
11.10.5 Raid: Shadow Legends Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Gacha Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of RPG Games
Table 3. Key Players of Card Games
Table 4. Key Players of Others
Table 5. Global Gacha Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Gacha Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global Gacha Games Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global Gacha Games Market Share by Region (2019-2024)
Table 9. Global Gacha Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global Gacha Games Market Share by Region (2025-2030)
Table 11. Gacha Games Market Trends
Table 12. Gacha Games Market Drivers
Table 13. Gacha Games Market Challenges
Table 14. Gacha Games Market Restraints
Table 15. Global Gacha Games Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global Gacha Games Market Share by Players (2019-2024)
Table 17. Global Top Gacha Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gacha Games as of 2023)
Table 18. Ranking of Global Top Gacha Games Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by Gacha Games Revenue (CR5 and HHI) & (2019-2024)
Table 20. Global Key Players of Gacha Games, Headquarters and Area Served
Table 21. Global Key Players of Gacha Games, Product and Application
Table 22. Global Key Players of Gacha Games, Date of Enter into This Industry
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Gacha Games Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global Gacha Games Revenue Market Share by Type (2019-2024)
Table 26. Global Gacha Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global Gacha Games Revenue Market Share by Type (2025-2030)
Table 28. Global Gacha Games Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global Gacha Games Revenue Market Share by Application (2019-2024)
Table 30. Global Gacha Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global Gacha Games Revenue Market Share by Application (2025-2030)
Table 32. North America Gacha Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America Gacha Games Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America Gacha Games Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe Gacha Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe Gacha Games Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe Gacha Games Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific Gacha Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific Gacha Games Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific Gacha Games Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America Gacha Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America Gacha Games Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America Gacha Games Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa Gacha Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa Gacha Games Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa Gacha Games Market Size by Country (2025-2030) & (US$ Million)
Table 47. Genshin Impact (HoYoverse) Company Details
Table 48. Genshin Impact (HoYoverse) Business Overview
Table 49. Genshin Impact (HoYoverse) Gacha Games Product
Table 50. Genshin Impact (HoYoverse) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 51. Genshin Impact (HoYoverse) Recent Development
Table 52. Fire Emblem Heroes (Nintendo) Company Details
Table 53. Fire Emblem Heroes (Nintendo) Business Overview
Table 54. Fire Emblem Heroes (Nintendo) Gacha Games Product
Table 55. Fire Emblem Heroes (Nintendo) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 56. Fire Emblem Heroes (Nintendo) Recent Development
Table 57. Langrisser (Zlongame) Company Details
Table 58. Langrisser (Zlongame) Business Overview
Table 59. Langrisser (Zlongame) Gacha Games Product
Table 60. Langrisser (Zlongame) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 61. Langrisser (Zlongame) Recent Development
Table 62. Azur Lane (Shanghai Manjuu) Company Details
Table 63. Azur Lane (Shanghai Manjuu) Business Overview
Table 64. Azur Lane (Shanghai Manjuu) Gacha Games Product
Table 65. Azur Lane (Shanghai Manjuu) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 66. Azur Lane (Shanghai Manjuu) Recent Development
Table 67. Pokemon Masters (DeNA) Company Details
Table 68. Pokemon Masters (DeNA) Business Overview
Table 69. Pokemon Masters (DeNA) Gacha Games Product
Table 70. Pokemon Masters (DeNA) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 71. Pokemon Masters (DeNA) Recent Development
Table 72. Star Wars Company Details
Table 73. Star Wars Business Overview
Table 74. Star Wars Gacha Games Product
Table 75. Star Wars Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 76. Star Wars Recent Development
Table 77. Marvel Strike Force Company Details
Table 78. Marvel Strike Force Business Overview
Table 79. Marvel Strike Force Gacha Games Product
Table 80. Marvel Strike Force Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 81. Marvel Strike Force Recent Development
Table 82. Dragon Ball Legends (Dimps) Company Details
Table 83. Dragon Ball Legends (Dimps) Business Overview
Table 84. Dragon Ball Legends (Dimps) Gacha Games Product
Table 85. Dragon Ball Legends (Dimps) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 86. Dragon Ball Legends (Dimps) Recent Development
Table 87. Dragalia Lost (Cygames) (CyberAgent) Company Details
Table 88. Dragalia Lost (Cygames) (CyberAgent) Business Overview
Table 89. Dragalia Lost (Cygames) (CyberAgent) Gacha Games Product
Table 90. Dragalia Lost (Cygames) (CyberAgent) Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 91. Dragalia Lost (Cygames) (CyberAgent) Recent Development
Table 92. Raid: Shadow Legends Company Details
Table 93. Raid: Shadow Legends Business Overview
Table 94. Raid: Shadow Legends Gacha Games Product
Table 95. Raid: Shadow Legends Revenue in Gacha Games Business (2019-2024) & (US$ Million)
Table 96. Raid: Shadow Legends Recent Development
Table 97. Research Programs/Design for This Report
Table 98. Key Data Information from Secondary Sources
Table 99. Key Data Information from Primary Sources
Table 100. Authors List of This Report
List of Figures
Figure 1. Gacha Games Picture
Figure 2. Global Gacha Games Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 3. Global Gacha Games Market Share by Type: 2023 VS 2030
Figure 4. RPG Games Features
Figure 5. Card Games Features
Figure 6. Others Features
Figure 7. Global Gacha Games Market Size by Application (2024-2030) & (US$ Million)
Figure 8. Global Gacha Games Market Share by Application: 2023 VS 2030
Figure 9. Android Platform Case Studies
Figure 10. iOS Platform Case Studies
Figure 11. PC and Web Browser Case Studies
Figure 12. Others Case Studies
Figure 13. Gacha Games Report Years Considered
Figure 14. Global Gacha Games Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 15. Global Gacha Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 16. Global Gacha Games Market Share by Region: 2023 VS 2030
Figure 17. Global Gacha Games Market Share by Players in 2023
Figure 18. Global Top Gacha Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gacha Games as of 2023)
Figure 19. The Top 10 and 5 Players Market Share by Gacha Games Revenue in 2023
Figure 20. North America Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. North America Gacha Games Market Share by Country (2019-2030)
Figure 22. United States Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Canada Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Europe Gacha Games Market Share by Country (2019-2030)
Figure 26. Germany Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. France Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. U.K. Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Italy Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Russia Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Nordic Countries Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Asia-Pacific Gacha Games Market Share by Region (2019-2030)
Figure 34. China Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Japan Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. South Korea Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Southeast Asia Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. India Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Australia Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Latin America Gacha Games Market Share by Country (2019-2030)
Figure 42. Mexico Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Brazil Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Middle East & Africa Gacha Games Market Share by Country (2019-2030)
Figure 46. Turkey Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Saudi Arabia Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 48. UAE Gacha Games Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 49. Genshin Impact (HoYoverse) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 50. Fire Emblem Heroes (Nintendo) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 51. Langrisser (Zlongame) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 52. Azur Lane (Shanghai Manjuu) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 53. Pokemon Masters (DeNA) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 54. Star Wars Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 55. Marvel Strike Force Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 56. Dragon Ball Legends (Dimps) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 57. Dragalia Lost (Cygames) (CyberAgent) Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 58. Raid: Shadow Legends Revenue Growth Rate in Gacha Games Business (2019-2024)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
Description
The global market for Gacha Games was valued at US$ 2208 million in the year 2023 and is projected to reach a revised size of US$ 9052 million by 2030, growing at a CAGR of 14.1% during the forecast period. Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
This report aims to provide a comprehensive presentation of the global market for Gacha Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gacha Games.
The Gacha Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gacha Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gacha Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gacha Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
English
Simon Lee
English
Hitesh
Chinese
Damon
Japanese
Tang Xin
Korean
Sung-Bin Yoon
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
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